* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
224 lines
3.4 KiB
C++
224 lines
3.4 KiB
C++
#include "stdafx.h"
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#include "DerivedLevelData.h"
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DerivedLevelData::DerivedLevelData(LevelData *wrapped)
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{
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this->wrapped = wrapped;
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}
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void DerivedLevelData::setTagData(CompoundTag *tag)
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{
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wrapped->setTagData(tag);
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}
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CompoundTag *DerivedLevelData::createTag()
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{
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return wrapped->createTag();
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}
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CompoundTag *DerivedLevelData::createTag(vector<shared_ptr<Player> > *players)
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{
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return wrapped->createTag(players);
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}
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__int64 DerivedLevelData::getSeed()
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{
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return wrapped->getSeed();
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}
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int DerivedLevelData::getXSpawn()
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{
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return wrapped->getXSpawn();
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}
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int DerivedLevelData::getYSpawn()
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{
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return wrapped->getYSpawn();
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}
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int DerivedLevelData::getZSpawn()
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{
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return wrapped->getZSpawn();
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}
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__int64 DerivedLevelData::getGameTime()
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{
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return wrapped->getGameTime();
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}
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__int64 DerivedLevelData::getDayTime()
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{
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return wrapped->getDayTime();
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}
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__int64 DerivedLevelData::getSizeOnDisk()
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{
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return wrapped->getSizeOnDisk();
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}
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CompoundTag *DerivedLevelData::getLoadedPlayerTag()
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{
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return wrapped->getLoadedPlayerTag();
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}
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wstring DerivedLevelData::getLevelName()
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{
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return wrapped->getLevelName();
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}
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int DerivedLevelData::getVersion()
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{
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return wrapped->getVersion();
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}
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__int64 DerivedLevelData::getLastPlayed()
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{
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return wrapped->getLastPlayed();
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}
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bool DerivedLevelData::isThundering()
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{
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return wrapped->isThundering();
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}
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int DerivedLevelData::getThunderTime()
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{
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return wrapped->getThunderTime();
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}
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bool DerivedLevelData::isRaining()
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{
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return wrapped->isRaining();
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}
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int DerivedLevelData::getRainTime()
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{
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return wrapped->getRainTime();
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}
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GameType *DerivedLevelData::getGameType()
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{
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return wrapped->getGameType();
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}
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void DerivedLevelData::setSeed(__int64 seed)
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{
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}
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void DerivedLevelData::setXSpawn(int xSpawn)
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{
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}
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void DerivedLevelData::setYSpawn(int ySpawn)
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{
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}
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void DerivedLevelData::setZSpawn(int zSpawn)
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{
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}
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void DerivedLevelData::setGameTime(__int64 time)
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{
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}
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void DerivedLevelData::setDayTime(__int64 time)
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{
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}
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void DerivedLevelData::setSizeOnDisk(__int64 sizeOnDisk)
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{
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}
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void DerivedLevelData::setLoadedPlayerTag(CompoundTag *loadedPlayerTag)
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{
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}
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void DerivedLevelData::setDimension(int dimension)
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{
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}
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void DerivedLevelData::setSpawn(int xSpawn, int ySpawn, int zSpawn)
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{
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}
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void DerivedLevelData::setLevelName(const wstring &levelName)
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{
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}
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void DerivedLevelData::setVersion(int version)
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{
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}
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void DerivedLevelData::setThundering(bool thundering)
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{
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}
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void DerivedLevelData::setThunderTime(int thunderTime)
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{
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}
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void DerivedLevelData::setRaining(bool raining)
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{
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}
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void DerivedLevelData::setRainTime(int rainTime)
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{
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}
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bool DerivedLevelData::isGenerateMapFeatures()
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{
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return wrapped->isGenerateMapFeatures();
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}
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void DerivedLevelData::setGameType(GameType *gameType) {
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}
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bool DerivedLevelData::isHardcore()
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{
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return wrapped->isHardcore();
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}
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LevelType *DerivedLevelData::getGenerator()
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{
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return wrapped->getGenerator();
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}
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void DerivedLevelData::setGenerator(LevelType *generator)
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{
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}
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bool DerivedLevelData::getAllowCommands()
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{
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return wrapped->getAllowCommands();
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}
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void DerivedLevelData::setAllowCommands(bool allowCommands)
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{
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}
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bool DerivedLevelData::isInitialized()
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{
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return wrapped->isInitialized();
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}
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void DerivedLevelData::setInitialized(bool initialized)
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{
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}
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GameRules *DerivedLevelData::getGameRules()
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{
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return wrapped->getGameRules();
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}
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int DerivedLevelData::getXZSize()
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{
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return wrapped->getXZSize();
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}
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int DerivedLevelData::getHellScale()
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{
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return wrapped->getHellScale();
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}
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