77 lines
1.6 KiB
C++
77 lines
1.6 KiB
C++
#include "stdafx.h"
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#include "IUIScene_DispenserMenu.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
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IUIScene_AbstractContainerMenu::ESceneSection IUIScene_DispenserMenu::GetSectionAndSlotInDirection( ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY )
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{
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ESceneSection newSection = eSection;
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int xOffset = 0;
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// Find the new section if there is one
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switch( eSection )
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{
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case eSectionTrapTrap:
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if(eTapDirection == eTapStateDown)
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{
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newSection = eSectionTrapInventory;
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xOffset = -TRAP_SCENE_TRAP_SLOT_OFFSET;
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}
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else if(eTapDirection == eTapStateUp)
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{
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newSection = eSectionTrapUsing;
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xOffset = -TRAP_SCENE_TRAP_SLOT_OFFSET;
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}
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break;
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case eSectionTrapInventory:
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if(eTapDirection == eTapStateDown)
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{
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newSection = eSectionTrapUsing;
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}
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else if(eTapDirection == eTapStateUp)
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{
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newSection = eSectionTrapTrap;
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xOffset = TRAP_SCENE_TRAP_SLOT_OFFSET;
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}
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break;
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case eSectionTrapUsing:
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if(eTapDirection == eTapStateDown)
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{
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newSection = eSectionTrapTrap;
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xOffset = TRAP_SCENE_TRAP_SLOT_OFFSET;
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}
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else if(eTapDirection == eTapStateUp)
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{
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newSection = eSectionTrapInventory;
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}
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break;
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default:
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assert( false );
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break;
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}
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updateSlotPosition(eSection, newSection, eTapDirection, piTargetX, piTargetY, xOffset);
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return newSection;
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}
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int IUIScene_DispenserMenu::getSectionStartOffset(ESceneSection eSection)
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{
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int offset = 0;
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switch( eSection )
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{
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case eSectionTrapTrap:
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offset = 0;
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break;
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case eSectionTrapInventory:
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offset = 9;
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break;
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case eSectionTrapUsing:
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offset = 9 + 27;
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break;
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default:
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assert( false );
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break;
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}
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return offset;
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} |