Files
MinecraftConsoles/Minecraft.World/Minecraft.World.cpp
2026-03-01 12:16:08 +08:00

105 lines
2.5 KiB
C++

#include "stdafx.h"
#include "Packet.h"
#include "MaterialColor.h"
#include "Material.h"
#include "Tile.h"
#include "HatchetItem.h"
#include "PickaxeItem.h"
#include "ShovelItem.h"
#include "BlockReplacements.h"
#include "Biome.h"
#include "Item.h"
#include "FurnaceRecipes.h"
#include "Recipes.h"
#include "Stats.h"
#include "Achievements.h"
#include "Skeleton.h"
#include "PigZombie.h"
#include "TileEntity.h"
#include "EntityIO.h"
#include "SharedConstants.h"
#include "MobCategory.h"
#include "LevelChunk.h"
#include "MineShaftPieces.h"
#include "StrongholdFeature.h"
#include "VillageFeature.h"
#include "LevelType.h"
#include "EnderMan.h"
#include "PotionBrewing.h"
#include "Enchantment.h"
#include "VillagePieces.h"
#include "RandomScatteredLargeFeature.h"
#include "Minecraft.World.h"
#include "..\Minecraft.Client\ServerLevel.h"
#include "SparseLightStorage.h"
#include "SparseDataStorage.h"
#include "McRegionChunkStorage.h"
#include "Villager.h"
#include "LevelSettings.h"
#ifdef _DURANGO
#include "DurangoStats.h"
#else
#include "CommonStats.h"
#endif
void MinecraftWorld_RunStaticCtors()
{
// The ordering of these static ctors can be important. If they are within statement blocks then
// DO NOT CHANGE the ordering - 4J Stu
Packet::staticCtor();
{
MaterialColor::staticCtor();
Material::staticCtor();
Tile::staticCtor();
HatchetItem::staticCtor();
PickaxeItem::staticCtor();
ShovelItem::staticCtor();
BlockReplacements::staticCtor();
Biome::staticCtor();
Item::staticCtor();
FurnaceRecipes::staticCtor();
Recipes::staticCtor();
#ifdef _DURANGO
GenericStats::setInstance(new DurangoStats());
#else
GenericStats::setInstance(new CommonStats());
Stats::staticCtor();
#endif
//Achievements::staticCtor(); // 4J Stu - This is now called from within the Stats::staticCtor()
Skeleton::staticCtor();
PigZombie::staticCtor();
TileEntity::staticCtor();
EntityIO::staticCtor();
MobCategory::staticCtor();
Item::staticInit();
LevelChunk::staticCtor();
LevelType::staticCtor();
MineShaftPieces::staticCtor();
StrongholdFeature::staticCtor();
VillagePieces::Smithy::staticCtor();
VillageFeature::staticCtor();
RandomScatteredLargeFeature::staticCtor();
}
EnderMan::staticCtor();
PotionBrewing::staticCtor();
Enchantment::staticCtor();
SharedConstants::staticCtor();
ServerLevel::staticCtor();
SparseLightStorage::staticCtor();
CompressedTileStorage::staticCtor();
SparseDataStorage::staticCtor();
McRegionChunkStorage::staticCtor();
Villager::staticCtor();
GameType::staticCtor();
}