68 lines
2.5 KiB
C++
68 lines
2.5 KiB
C++
#pragma once
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#include "../media/xuiscene_settings_options.h"
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#include "XUI_Ctrl_SliderWrapper.h"
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#include "XUI_CustomMessages.h"
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#define SLIDER_SETTINGS_AUTOSAVE 0
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#define SLIDER_SETTINGS_DIFFICULTY 1
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#define OPTIONS_SLIDER_SETTINGS_MAX SLIDER_SETTINGS_DIFFICULTY + 1
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class CScene_SettingsOptions : public CXuiSceneImpl
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{
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protected:
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CXuiCtrlSliderWrapper m_SliderA[OPTIONS_SLIDER_SETTINGS_MAX];
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CXuiControl m_DifficultyText;
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CXuiCheckbox m_ViewBob;
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CXuiCheckbox m_InGameGamertags;
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CXuiCheckbox m_Hints;
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CXuiCheckbox m_Tooltips;
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CXuiCheckbox m_MashUpWorlds;
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// Message map. Here we tie messages to message handlers.
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XUI_BEGIN_MSG_MAP()
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XUI_ON_XM_INIT( OnInit )
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XUI_ON_XM_KEYDOWN( OnKeyDown )
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XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
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XUI_ON_XM_NOTIFY_VALUE_CHANGED( OnNotifyValueChanged )
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XUI_ON_XM_CONTROL_NAVIGATE( OnControlNavigate )
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XUI_ON_XM_TRANSITION_START(OnTransitionStart)
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XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
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XUI_END_MSG_MAP()
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BEGIN_CONTROL_MAP()
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MAP_CONTROL(IDC_XuiViewBob, m_ViewBob)
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MAP_CONTROL(IDC_XuiInGameGamertags, m_InGameGamertags)
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MAP_CONTROL(IDC_XuiShowHints, m_Hints)
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MAP_CONTROL(IDC_XuiShowTooltips, m_Tooltips)
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MAP_CONTROL(IDC_XuiSliderAutosave, m_SliderA[SLIDER_SETTINGS_AUTOSAVE])
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MAP_CONTROL(IDC_XuiSliderDifficulty, m_SliderA[SLIDER_SETTINGS_DIFFICULTY])
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MAP_CONTROL(IDC_XuiDifficultyText, m_DifficultyText)
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MAP_CONTROL(IDC_XuiMashUpWorlds, m_MashUpWorlds)
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END_CONTROL_MAP()
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HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
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HRESULT OnKeyDown(XUIMessageInput *pInputData, BOOL& bHandled);
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HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
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HRESULT OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged* pNotifyValueChanged, BOOL& bHandled );
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HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled);
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HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled );
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HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
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int m_iPad;
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static int m_iDifficultySettingA[4];
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static int m_iDifficultyTitleSettingA[4];
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static int m_iAutosaveSettingA[4];
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D3DXVECTOR3 m_OriginalPosition;
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public:
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// Define the class. The class name must match the ClassOverride property
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// set for the scene in the UI Authoring tool.
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XUI_IMPLEMENT_CLASS( CScene_SettingsOptions, L"CScene_SettingsOptions", XUI_CLASS_SCENE )
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private:
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bool m_bMashUpWorldsUnhideOption;
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};
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