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MinecraftConsoles/Minecraft.Client/Common/UI/IUIScene_DispenserMenu.cpp
2026-03-01 12:16:08 +08:00

77 lines
1.6 KiB
C++

#include "stdafx.h"
#include "IUIScene_DispenserMenu.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
IUIScene_AbstractContainerMenu::ESceneSection IUIScene_DispenserMenu::GetSectionAndSlotInDirection( ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY )
{
ESceneSection newSection = eSection;
int xOffset = 0;
// Find the new section if there is one
switch( eSection )
{
case eSectionTrapTrap:
if(eTapDirection == eTapStateDown)
{
newSection = eSectionTrapInventory;
xOffset = -TRAP_SCENE_TRAP_SLOT_OFFSET;
}
else if(eTapDirection == eTapStateUp)
{
newSection = eSectionTrapUsing;
xOffset = -TRAP_SCENE_TRAP_SLOT_OFFSET;
}
break;
case eSectionTrapInventory:
if(eTapDirection == eTapStateDown)
{
newSection = eSectionTrapUsing;
}
else if(eTapDirection == eTapStateUp)
{
newSection = eSectionTrapTrap;
xOffset = TRAP_SCENE_TRAP_SLOT_OFFSET;
}
break;
case eSectionTrapUsing:
if(eTapDirection == eTapStateDown)
{
newSection = eSectionTrapTrap;
xOffset = TRAP_SCENE_TRAP_SLOT_OFFSET;
}
else if(eTapDirection == eTapStateUp)
{
newSection = eSectionTrapInventory;
}
break;
default:
assert( false );
break;
}
updateSlotPosition(eSection, newSection, eTapDirection, piTargetX, piTargetY, xOffset);
return newSection;
}
int IUIScene_DispenserMenu::getSectionStartOffset(ESceneSection eSection)
{
int offset = 0;
switch( eSection )
{
case eSectionTrapTrap:
offset = 0;
break;
case eSectionTrapInventory:
offset = 9;
break;
case eSectionTrapUsing:
offset = 9 + 27;
break;
default:
assert( false );
break;
}
return offset;
}