65 lines
2.9 KiB
C++
65 lines
2.9 KiB
C++
#pragma once
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#include "..\..\Common\UI\UIEnums.h"
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class CTelemetryManager
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{
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public:
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virtual HRESULT Init();
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virtual HRESULT Tick();
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virtual HRESULT Flush();
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virtual bool RecordPlayerSessionStart(int iPad);
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virtual bool RecordPlayerSessionExit(int iPad, int exitStatus);
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virtual bool RecordHeartBeat(int iPad);
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virtual bool RecordLevelStart(int iPad, ESen_FriendOrMatch friendsOrMatch, ESen_CompeteOrCoop competeOrCoop, int difficulty, int numberOfLocalPlayers, int numberOfOnlinePlayers);
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virtual bool RecordLevelExit(int iPad, ESen_LevelExitStatus levelExitStatus);
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virtual bool RecordLevelSaveOrCheckpoint(int iPad, int saveOrCheckPointID, int saveSizeInBytes);
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virtual bool RecordLevelResume(int iPad, ESen_FriendOrMatch friendsOrMatch, ESen_CompeteOrCoop competeOrCoop, int difficulty, int numberOfLocalPlayers, int numberOfOnlinePlayers, int saveOrCheckPointID);
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virtual bool RecordPauseOrInactive(int iPad);
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virtual bool RecordUnpauseOrActive(int iPad);
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virtual bool RecordMenuShown(int iPad, EUIScene menuID, int optionalMenuSubID);
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virtual bool RecordAchievementUnlocked(int iPad, int achievementID, int achievementGamerscore);
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virtual bool RecordMediaShareUpload(int iPad, ESen_MediaDestination mediaDestination, ESen_MediaType mediaType);
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virtual bool RecordUpsellPresented(int iPad, ESen_UpsellID upsellId, int marketplaceOfferID);
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virtual bool RecordUpsellResponded(int iPad, ESen_UpsellID upsellId, int marketplaceOfferID, ESen_UpsellOutcome upsellOutcome);
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virtual bool RecordPlayerDiedOrFailed(int iPad, int lowResMapX, int lowResMapY, int lowResMapZ, int mapID, int playerWeaponID, int enemyWeaponID, ETelemetryChallenges enemyTypeID);
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virtual bool RecordEnemyKilledOrOvercome(int iPad, int lowResMapX, int lowResMapY, int lowResMapZ, int mapID, int playerWeaponID, int enemyWeaponID, ETelemetryChallenges enemyTypeID);
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virtual bool RecordTexturePackLoaded(int iPad, int texturePackId, bool purchased);
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virtual bool RecordSkinChanged(int iPad, int dwSkinId);
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virtual bool RecordBanLevel(int iPad);
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virtual bool RecordUnBanLevel(int iPad);
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virtual int GetMultiplayerInstanceID();
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virtual int GenerateMultiplayerInstanceId();
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virtual void SetMultiplayerInstanceId(int value);
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protected:
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float m_initialiseTime;
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float m_lastHeartbeat;
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bool m_bFirstFlush;
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float m_fLevelStartTime[XUSER_MAX_COUNT];
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INT m_multiplayerInstanceID;
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DWORD m_levelInstanceID;
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// Helper functions to get the various common settings
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INT GetSecondsSinceInitialize();
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INT GetMode(DWORD dwUserId);
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INT GetSubMode(DWORD dwUserId);
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INT GetLevelId(DWORD dwUserId);
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INT GetSubLevelId(DWORD dwUserId);
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INT GetTitleBuildId();
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INT GetLevelInstanceID();
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INT GetSingleOrMultiplayer();
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INT GetDifficultyLevel(INT diff);
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INT GetLicense();
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INT GetDefaultGameControls();
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INT GetAudioSettings(DWORD dwUserId);
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INT GetLevelExitProgressStat1();
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INT GetLevelExitProgressStat2();
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};
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extern CTelemetryManager *TelemetryManager; |