Files
MinecraftConsoles/Minecraft.Client/Screen.cpp
2026-03-02 00:43:04 +08:00

258 lines
5.8 KiB
C++

#include "stdafx.h"
#include "Screen.h"
#include "Button.h"
#include "GuiParticles.h"
#include "Tesselator.h"
#include "Textures.h"
#include "..\Minecraft.World\SoundTypes.h"
#ifdef _WINDOWS64
#include "Windows64\KeyboardMouseInput.h"
#endif
Screen::Screen() // 4J added
{
minecraft = NULL;
width = 0;
height = 0;
passEvents = false;
font = NULL;
particles = NULL;
clickedButton = NULL;
}
void Screen::render(int xm, int ym, float a)
{
AUTO_VAR(itEnd, buttons.end());
for (AUTO_VAR(it, buttons.begin()); it != itEnd; it++)
{
Button *button = *it; //buttons[i];
button->render(minecraft, xm, ym);
}
}
void Screen::keyPressed(wchar_t eventCharacter, int eventKey)
{
if (eventKey == Keyboard::KEY_ESCAPE)
{
minecraft->setScreen(NULL);
// minecraft->grabMouse(); // 4J - removed
}
}
wstring Screen::getClipboard()
{
// 4J - removed
return NULL;
}
void Screen::setClipboard(const wstring& str)
{
// 4J - removed
}
void Screen::mouseClicked(int x, int y, int buttonNum)
{
if (buttonNum == 0)
{
AUTO_VAR(itEnd, buttons.end());
for (AUTO_VAR(it, buttons.begin()); it != itEnd; it++)
{
Button *button = *it; //buttons[i];
if (button->clicked(minecraft, x, y))
{
clickedButton = button;
minecraft->soundEngine->playUI(eSoundType_RANDOM_CLICK, 1, 1);
buttonClicked(button);
}
}
}
}
void Screen::mouseReleased(int x, int y, int buttonNum)
{
if (clickedButton!=NULL && buttonNum==0)
{
clickedButton->released(x, y);
clickedButton = NULL;
}
}
void Screen::buttonClicked(Button *button)
{
}
void Screen::init(Minecraft *minecraft, int width, int height)
{
particles = new GuiParticles(minecraft);
this->minecraft = minecraft;
this->font = minecraft->font;
this->width = width;
this->height = height;
buttons.clear();
init();
}
void Screen::setSize(int width, int height)
{
this->width = width;
this->height = height;
}
void Screen::init()
{
}
void Screen::updateEvents()
{
#ifdef _WINDOWS64
// Poll mouse button state and dispatch click/release events
for (int btn = 0; btn < 3; btn++)
{
if (KMInput.ConsumeMousePress(btn))
{
int xm = Mouse::getX() * width / minecraft->width;
int ym = height - Mouse::getY() * height / minecraft->height - 1;
mouseClicked(xm, ym, btn);
}
if (KMInput.ConsumeMouseRelease(btn))
{
int xm = Mouse::getX() * width / minecraft->width;
int ym = height - Mouse::getY() * height / minecraft->height - 1;
mouseReleased(xm, ym, btn);
}
}
// Poll keyboard events
for (int vk = 0; vk < 256; vk++)
{
if (KMInput.ConsumeKeyPress(vk))
{
// Map Windows virtual key to the Keyboard constants used by Screen::keyPressed
int mappedKey = -1;
wchar_t ch = 0;
if (vk == VK_ESCAPE) mappedKey = Keyboard::KEY_ESCAPE;
else if (vk == VK_RETURN) mappedKey = Keyboard::KEY_RETURN;
else if (vk == VK_BACK) mappedKey = Keyboard::KEY_BACK;
else if (vk == VK_UP) mappedKey = Keyboard::KEY_UP;
else if (vk == VK_DOWN) mappedKey = Keyboard::KEY_DOWN;
else if (vk == VK_LEFT) mappedKey = Keyboard::KEY_LEFT;
else if (vk == VK_RIGHT) mappedKey = Keyboard::KEY_RIGHT;
else if (vk == VK_LSHIFT || vk == VK_RSHIFT) mappedKey = Keyboard::KEY_LSHIFT;
else if (vk == VK_TAB) mappedKey = Keyboard::KEY_TAB;
else if (vk >= 'A' && vk <= 'Z')
{
ch = (wchar_t)(vk - 'A' + L'a');
if (KMInput.IsKeyDown(VK_SHIFT)) ch = (wchar_t)vk;
}
else if (vk >= '0' && vk <= '9') ch = (wchar_t)vk;
else if (vk == VK_SPACE) ch = L' ';
if (mappedKey != -1) keyPressed(ch, mappedKey);
else if (ch != 0) keyPressed(ch, -1);
}
}
#else
/* 4J - TODO
while (Mouse.next()) {
mouseEvent();
}
while (Keyboard.next()) {
keyboardEvent();
}
*/
#endif
}
void Screen::mouseEvent()
{
#ifdef _WINDOWS64
// Mouse event dispatching is handled directly in updateEvents() for Windows
#else
/* 4J - TODO
if (Mouse.getEventButtonState()) {
int xm = Mouse.getEventX() * width / minecraft.width;
int ym = height - Mouse.getEventY() * height / minecraft.height - 1;
mouseClicked(xm, ym, Mouse.getEventButton());
} else {
int xm = Mouse.getEventX() * width / minecraft.width;
int ym = height - Mouse.getEventY() * height / minecraft.height - 1;
mouseReleased(xm, ym, Mouse.getEventButton());
}
*/
#endif
}
void Screen::keyboardEvent()
{
/* 4J - TODO
if (Keyboard.getEventKeyState()) {
if (Keyboard.getEventKey() == Keyboard.KEY_F11) {
minecraft.toggleFullScreen();
return;
}
keyPressed(Keyboard.getEventCharacter(), Keyboard.getEventKey());
}
*/
}
void Screen::tick()
{
}
void Screen::removed()
{
}
void Screen::renderBackground()
{
renderBackground(0);
}
void Screen::renderBackground(int vo)
{
if (minecraft->level != NULL)
{
fillGradient(0, 0, width, height, 0xc0101010, 0xd0101010);
}
else
{
renderDirtBackground(vo);
}
}
void Screen::renderDirtBackground(int vo)
{
// 4J Unused
#if 0
glDisable(GL_LIGHTING);
glDisable(GL_FOG);
Tesselator *t = Tesselator::getInstance();
glBindTexture(GL_TEXTURE_2D, minecraft->textures->loadTexture(L"/gui/background.png"));
glColor4f(1, 1, 1, 1);
float s = 32;
t->begin();
t->color(0x404040);
t->vertexUV((float)(0), (float)( height), (float)( 0), (float)( 0), (float)( height / s + vo));
t->vertexUV((float)(width), (float)( height), (float)( 0), (float)( width / s), (float)( height / s + vo));
t->vertexUV((float)(width), (float)( 0), (float)( 0), (float)( width / s), (float)( 0 + vo));
t->vertexUV((float)(0), (float)( 0), (float)( 0), (float)( 0), (float)( 0 + vo));
t->end();
#endif
}
bool Screen::isPauseScreen()
{
return true;
}
void Screen::confirmResult(bool result, int id)
{
}
void Screen::tabPressed()
{
}