310 lines
7.3 KiB
C++
310 lines
7.3 KiB
C++
#include "stdafx.h"
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#include "UI.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.item.alchemy.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
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#include "..\..\Minecraft.h"
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#include "UIScene_BrewingStandMenu.h"
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UIScene_BrewingStandMenu::UIScene_BrewingStandMenu(int iPad, void *_initData, UILayer *parentLayer) : UIScene_AbstractContainerMenu(iPad, parentLayer)
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{
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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m_progressBrewingArrow.init(L"",0,0,PotionBrewing::BREWING_TIME_SECONDS * SharedConstants::TICKS_PER_SECOND,0);
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m_progressBrewingBubbles.init(L"",0,0,30,0);
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m_labelBrewingStand.init( app.GetString(IDS_BREWING_STAND) );
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BrewingScreenInput *initData = (BrewingScreenInput *)_initData;
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m_brewingStand = initData->brewingStand;
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Minecraft *pMinecraft = Minecraft::GetInstance();
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if( pMinecraft->localgameModes[initData->iPad] != NULL )
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{
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TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad];
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m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
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gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Brewing_Menu, this);
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}
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BrewingStandMenu* menu = new BrewingStandMenu( initData->inventory, initData->brewingStand );
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Initialize( initData->iPad, menu, true, BrewingStandMenu::INV_SLOT_START, eSectionBrewingUsing, eSectionBrewingMax );
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m_slotListIngredient.addSlots(BrewingStandMenu::INGREDIENT_SLOT, 1);
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for(unsigned int i = 0; i < 3; ++i)
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{
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m_slotListBottles[i].addSlots(BrewingStandMenu::BOTTLE_SLOT_START + i, 1);
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}
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if(initData) delete initData;
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app.SetRichPresenceContext(iPad, CONTEXT_GAME_STATE_BREWING);
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}
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wstring UIScene_BrewingStandMenu::getMoviePath()
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{
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if(app.GetLocalPlayerCount() > 1)
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{
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return L"BrewingStandMenuSplit";
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}
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else
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{
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return L"BrewingStandMenu";
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}
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}
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void UIScene_BrewingStandMenu::handleReload()
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{
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Initialize( m_iPad, m_menu, true, BrewingStandMenu::INV_SLOT_START, eSectionBrewingUsing, eSectionBrewingMax );
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m_slotListIngredient.addSlots(BrewingStandMenu::INGREDIENT_SLOT, 1);
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for(unsigned int i = 0; i < 3; ++i)
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{
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m_slotListBottles[i].addSlots(BrewingStandMenu::BOTTLE_SLOT_START + i, 1);
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}
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}
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void UIScene_BrewingStandMenu::tick()
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{
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m_progressBrewingArrow.setProgress( m_brewingStand->getBrewTime() );
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int value = 0;
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int bubbleStep = (m_brewingStand->getBrewTime() / 2) % 7;
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switch (bubbleStep)
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{
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case 0:
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value = 0;
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break;
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case 6:
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value = 5;
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break;
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case 5:
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value = 10;
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break;
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case 4:
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value = 15;
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break;
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case 3:
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value = 20;
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break;
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case 2:
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value = 25;
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break;
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case 1:
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value = 30;
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break;
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}
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m_progressBrewingBubbles.setProgress( value);
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UIScene_AbstractContainerMenu::tick();
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}
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int UIScene_BrewingStandMenu::getSectionColumns(ESceneSection eSection)
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{
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int cols = 0;
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switch( eSection )
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{
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case eSectionBrewingBottle1:
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cols = 1;
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break;
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case eSectionBrewingBottle2:
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cols = 1;
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break;
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case eSectionBrewingBottle3:
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cols = 1;
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break;
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case eSectionBrewingIngredient:
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cols = 1;
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break;
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case eSectionBrewingInventory:
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cols = 9;
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break;
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case eSectionBrewingUsing:
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cols = 9;
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break;
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default:
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assert( false );
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break;
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}
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return cols;
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}
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int UIScene_BrewingStandMenu::getSectionRows(ESceneSection eSection)
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{
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int rows = 0;
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switch( eSection )
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{
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case eSectionBrewingBottle1:
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rows = 1;
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break;
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case eSectionBrewingBottle2:
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rows = 1;
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break;
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case eSectionBrewingBottle3:
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rows = 1;
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break;
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case eSectionBrewingIngredient:
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rows = 1;
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break;
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case eSectionBrewingInventory:
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rows = 3;
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break;
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case eSectionBrewingUsing:
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rows = 1;
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break;
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default:
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assert( false );
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break;
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}
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return rows;
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}
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void UIScene_BrewingStandMenu::GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition )
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{
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switch( eSection )
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{
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case eSectionBrewingBottle1:
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pPosition->x = m_slotListBottles[0].getXPos();
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pPosition->y = m_slotListBottles[0].getYPos();
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break;
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case eSectionBrewingBottle2:
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pPosition->x = m_slotListBottles[1].getXPos();
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pPosition->y = m_slotListBottles[1].getYPos();
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break;
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case eSectionBrewingBottle3:
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pPosition->x = m_slotListBottles[2].getXPos();
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pPosition->y = m_slotListBottles[2].getYPos();
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break;
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case eSectionBrewingIngredient:
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pPosition->x = m_slotListIngredient.getXPos();
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pPosition->y = m_slotListIngredient.getYPos();
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break;
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case eSectionBrewingInventory:
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pPosition->x = m_slotListInventory.getXPos();
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pPosition->y = m_slotListInventory.getYPos();
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break;
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case eSectionBrewingUsing:
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pPosition->x = m_slotListHotbar.getXPos();
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pPosition->y = m_slotListHotbar.getYPos();
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break;
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default:
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assert( false );
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break;
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}
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}
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void UIScene_BrewingStandMenu::GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize )
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{
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UIVec2D sectionSize;
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switch( eSection )
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{
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case eSectionBrewingBottle1:
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sectionSize.x = m_slotListBottles[0].getWidth();
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sectionSize.y = m_slotListBottles[0].getHeight();
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break;
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case eSectionBrewingBottle2:
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sectionSize.x = m_slotListBottles[1].getWidth();
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sectionSize.y = m_slotListBottles[1].getHeight();
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break;
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case eSectionBrewingBottle3:
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sectionSize.x = m_slotListBottles[2].getWidth();
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sectionSize.y = m_slotListBottles[2].getHeight();
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break;
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case eSectionBrewingIngredient:
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sectionSize.x = m_slotListIngredient.getWidth();
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sectionSize.y = m_slotListIngredient.getHeight();
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break;
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case eSectionBrewingInventory:
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sectionSize.x = m_slotListInventory.getWidth();
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sectionSize.y = m_slotListInventory.getHeight();
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break;
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case eSectionBrewingUsing:
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sectionSize.x = m_slotListHotbar.getWidth();
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sectionSize.y = m_slotListHotbar.getHeight();
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break;
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default:
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assert( false );
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break;
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}
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int rows = getSectionRows(eSection);
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int cols = getSectionColumns(eSection);
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pSize->x = sectionSize.x/cols;
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pSize->y = sectionSize.y/rows;
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int itemCol = iItemIndex % cols;
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int itemRow = iItemIndex/cols;
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pPosition->x = itemCol * pSize->x;
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pPosition->y = itemRow * pSize->y;
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}
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void UIScene_BrewingStandMenu::setSectionSelectedSlot(ESceneSection eSection, int x, int y)
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{
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int cols = getSectionColumns(eSection);
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int index = (y * cols) + x;
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UIControl_SlotList *slotList = NULL;
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switch( eSection )
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{
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case eSectionBrewingBottle1:
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slotList = &m_slotListBottles[0];
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break;
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case eSectionBrewingBottle2:
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slotList = &m_slotListBottles[1];
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break;
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case eSectionBrewingBottle3:
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slotList = &m_slotListBottles[2];
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break;
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case eSectionBrewingIngredient:
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slotList = &m_slotListIngredient;
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break;
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case eSectionBrewingInventory:
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slotList = &m_slotListInventory;
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break;
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case eSectionBrewingUsing:
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slotList = &m_slotListHotbar;
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break;
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default:
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assert( false );
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break;
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}
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slotList->setHighlightSlot(index);
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}
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UIControl *UIScene_BrewingStandMenu::getSection(ESceneSection eSection)
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{
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UIControl *control = NULL;
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switch( eSection )
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{
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case eSectionBrewingBottle1:
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control = &m_slotListBottles[0];
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break;
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case eSectionBrewingBottle2:
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control = &m_slotListBottles[1];
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break;
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case eSectionBrewingBottle3:
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control = &m_slotListBottles[2];
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break;
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case eSectionBrewingIngredient:
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control = &m_slotListIngredient;
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break;
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case eSectionBrewingInventory:
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control = &m_slotListInventory;
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break;
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case eSectionBrewingUsing:
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control = &m_slotListHotbar;
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break;
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default:
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assert( false );
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break;
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}
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return control;
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}
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