49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
#pragma once
|
|
|
|
#include "UIScene.h"
|
|
#include "UIControl_Label.h"
|
|
|
|
class UIComponent_DebugUIConsole : public UIScene
|
|
{
|
|
private:
|
|
UIControl_Label m_labels[10];
|
|
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
|
|
UI_MAP_ELEMENT( m_labels[0], "consoleLine1")
|
|
UI_MAP_ELEMENT( m_labels[1], "consoleLine2")
|
|
UI_MAP_ELEMENT( m_labels[2], "consoleLine3")
|
|
UI_MAP_ELEMENT( m_labels[3], "consoleLine4")
|
|
UI_MAP_ELEMENT( m_labels[4], "consoleLine5")
|
|
UI_MAP_ELEMENT( m_labels[5], "consoleLine6")
|
|
UI_MAP_ELEMENT( m_labels[6], "consoleLine7")
|
|
UI_MAP_ELEMENT( m_labels[7], "consoleLine8")
|
|
UI_MAP_ELEMENT( m_labels[8], "consoleLine9")
|
|
UI_MAP_ELEMENT( m_labels[9], "consoleLine10")
|
|
UI_END_MAP_ELEMENTS_AND_NAMES()
|
|
|
|
deque<string> m_textList;
|
|
|
|
bool m_bTextChanged;
|
|
|
|
public:
|
|
UIComponent_DebugUIConsole(int iPad, void *initData, UILayer *parentLayer);
|
|
|
|
virtual void tick();
|
|
|
|
protected:
|
|
// TODO: This should be pure virtual in this class
|
|
virtual wstring getMoviePath();
|
|
|
|
public:
|
|
virtual EUIScene getSceneType() { return eUIComponent_DebugUIConsole;}
|
|
|
|
// Returns true if this scene handles input
|
|
virtual bool stealsFocus() { return false; }
|
|
|
|
// Returns true if this scene has focus for the pad passed in
|
|
virtual bool hasFocus(int iPad) { return false; }
|
|
|
|
// Returns true if lower scenes in this scenes layer, or in any layer below this scenes layers should be hidden
|
|
virtual bool hidesLowerScenes() { return false; }
|
|
|
|
void addText(const string &text);
|
|
}; |