38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
#pragma once
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#include "UIScene.h"
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class UIScene_InGameHostOptionsMenu : public UIScene
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{
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private:
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enum EControls
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{
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eControl_FireSpreads,
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eControl_TNT,
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eControl_TeleportToPlayer,
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eControl_TeleportToMe,
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};
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UIControl_CheckBox m_checkboxFireSpreads, m_checkboxTNT;
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UIControl_Button m_buttonTeleportToPlayer, m_buttonTeleportToMe;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT( m_checkboxFireSpreads, "CheckboxFireSpreads")
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UI_MAP_ELEMENT( m_checkboxTNT, "CheckboxTNT")
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UI_MAP_ELEMENT( m_buttonTeleportToPlayer, "TeleportToPlayer")
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UI_MAP_ELEMENT( m_buttonTeleportToMe, "TeleportPlayerToMe")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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public:
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UIScene_InGameHostOptionsMenu(int iPad, void *initData, UILayer *parentLayer);
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virtual EUIScene getSceneType() { return eUIScene_InGameHostOptionsMenu;}
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virtual void updateTooltips();
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protected:
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// TODO: This should be pure virtual in this class
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virtual wstring getMoviePath();
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public:
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// INPUT
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
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virtual void handlePress(F64 controlId, F64 childId);
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}; |