Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_ContainerMenu.cpp
2026-03-01 12:16:08 +08:00

223 lines
5.1 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "UIScene_ContainerMenu.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
#include "..\..\..\Minecraft.World\net.minecraft.stats.h"
#include "..\..\LocalPlayer.h"
#include "..\..\Minecraft.h"
#include "..\Tutorial\Tutorial.h"
#include "..\Tutorial\TutorialMode.h"
#include "..\Tutorial\TutorialEnum.h"
UIScene_ContainerMenu::UIScene_ContainerMenu(int iPad, void *_initData, UILayer *parentLayer) : UIScene_AbstractContainerMenu(iPad, parentLayer)
{
ContainerScreenInput *initData = (ContainerScreenInput *)_initData;
m_bLargeChest = (initData->container->getContainerSize() > 3*9)?true:false;
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_labelChest.init(app.GetString(initData->container->getName()));
ContainerMenu* menu = new ContainerMenu( initData->inventory, initData->container );
Minecraft *pMinecraft = Minecraft::GetInstance();
if( pMinecraft->localgameModes[iPad] != NULL )
{
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad];
m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Container_Menu, this);
}
int containerSize = menu->getSize() - (27 + 9);
Initialize( initData->iPad, menu, true, containerSize, eSectionContainerUsing, eSectionContainerMax);
m_slotListContainer.addSlots(0, containerSize);
if(initData) delete initData;
}
wstring UIScene_ContainerMenu::getMoviePath()
{
if(m_bLargeChest)
{
if(app.GetLocalPlayerCount() > 1)
{
return L"ChestLargeMenuSplit";
}
else
{
return L"ChestLargeMenu";
}
}
else
{
if(app.GetLocalPlayerCount() > 1)
{
return L"ChestMenuSplit";
}
else
{
return L"ChestMenu";
}
}
}
void UIScene_ContainerMenu::handleReload()
{
int containerSize = m_menu->getSize() - (27 + 9);
Initialize( m_iPad, m_menu, true, containerSize, eSectionContainerUsing, eSectionContainerMax );
m_slotListContainer.addSlots(0, containerSize);
}
int UIScene_ContainerMenu::getSectionColumns(ESceneSection eSection)
{
int cols = 0;
switch( eSection )
{
case eSectionContainerChest:
cols = 9;
break;
case eSectionContainerInventory:
cols = 9;
break;
case eSectionContainerUsing:
cols = 9;
break;
default:
assert( false );
break;
}
return cols;
}
int UIScene_ContainerMenu::getSectionRows(ESceneSection eSection)
{
int rows = 0;
switch( eSection )
{
case eSectionContainerChest:
rows = (m_menu->getSize() - (27 + 9)) / 9;
break;
case eSectionContainerInventory:
rows = 3;
break;
case eSectionContainerUsing:
rows = 1;
break;
default:
assert( false );
break;
}
return rows;
}
void UIScene_ContainerMenu::GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition )
{
switch( eSection )
{
case eSectionContainerChest:
pPosition->x = m_slotListContainer.getXPos();
pPosition->y = m_slotListContainer.getYPos();
break;
case eSectionContainerInventory:
pPosition->x = m_slotListInventory.getXPos();
pPosition->y = m_slotListInventory.getYPos();
break;
case eSectionContainerUsing:
pPosition->x = m_slotListHotbar.getXPos();
pPosition->y = m_slotListHotbar.getYPos();
break;
default:
assert( false );
break;
}
}
void UIScene_ContainerMenu::GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize )
{
UIVec2D sectionSize;
switch( eSection )
{
case eSectionContainerChest:
sectionSize.x = m_slotListContainer.getWidth();
sectionSize.y = m_slotListContainer.getHeight();
break;
case eSectionContainerInventory:
sectionSize.x = m_slotListInventory.getWidth();
sectionSize.y = m_slotListInventory.getHeight();
break;
case eSectionContainerUsing:
sectionSize.x = m_slotListHotbar.getWidth();
sectionSize.y = m_slotListHotbar.getHeight();
break;
default:
assert( false );
break;
}
int rows = getSectionRows(eSection);
int cols = getSectionColumns(eSection);
pSize->x = sectionSize.x/cols;
pSize->y = sectionSize.y/rows;
int itemCol = iItemIndex % cols;
int itemRow = iItemIndex/cols;
pPosition->x = itemCol * pSize->x;
pPosition->y = itemRow * pSize->y;
}
void UIScene_ContainerMenu::setSectionSelectedSlot(ESceneSection eSection, int x, int y)
{
int cols = getSectionColumns(eSection);
int index = (y * cols) + x;
UIControl_SlotList *slotList = NULL;
switch( eSection )
{
case eSectionContainerChest:
slotList = &m_slotListContainer;
break;
case eSectionContainerInventory:
slotList = &m_slotListInventory;
break;
case eSectionContainerUsing:
slotList = &m_slotListHotbar;
break;
default:
assert( false );
break;
}
slotList->setHighlightSlot(index);
}
UIControl *UIScene_ContainerMenu::getSection(ESceneSection eSection)
{
UIControl *control = NULL;
switch( eSection )
{
case eSectionContainerChest:
control = &m_slotListContainer;
break;
case eSectionContainerInventory:
control = &m_slotListInventory;
break;
case eSectionContainerUsing:
control = &m_slotListHotbar;
break;
default:
assert( false );
break;
}
return control;
}