Files
MinecraftConsoles/Minecraft.Client/EntityTileRenderer.cpp
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

31 lines
1.1 KiB
C++

#include "stdafx.h"
#include "EntityTileRenderer.h"
#include "TileEntityRenderDispatcher.h"
#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
#include "..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
EntityTileRenderer *EntityTileRenderer::instance = new EntityTileRenderer;
EntityTileRenderer::EntityTileRenderer()
{
chest = shared_ptr<ChestTileEntity>(new ChestTileEntity());
trappedChest = shared_ptr<ChestTileEntity>(new ChestTileEntity(ChestTile::TYPE_TRAP));
enderChest = shared_ptr<EnderChestTileEntity>(new EnderChestTileEntity());
}
void EntityTileRenderer::render(Tile *tile, int data, float brightness, float alpha, bool setColor, bool useCompiled)
{
if (tile->id == Tile::enderChest_Id)
{
TileEntityRenderDispatcher::instance->render(enderChest, 0, 0, 0, 0, setColor, alpha, useCompiled);
}
else if (tile->id == Tile::chest_trap_Id)
{
TileEntityRenderDispatcher::instance->render(trappedChest, 0, 0, 0, 0, setColor, alpha, useCompiled);
}
else
{
TileEntityRenderDispatcher::instance->render(chest, 0, 0, 0, 0, setColor, alpha, useCompiled);
}
}