* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
35 lines
919 B
C++
35 lines
919 B
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.ai.control.h"
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#include "net.minecraft.world.entity.ai.navigation.h"
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#include "net.minecraft.world.entity.ai.util.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.phys.h"
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#include "PanicGoal.h"
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PanicGoal::PanicGoal(PathfinderMob *mob, double speedModifier)
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{
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this->mob = mob;
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this->speedModifier = speedModifier;
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setRequiredControlFlags(Control::MoveControlFlag);
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}
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bool PanicGoal::canUse()
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{
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if (mob->getLastHurtByMob() == NULL && !mob->isOnFire()) return false;
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Vec3 *pos = RandomPos::getPos(dynamic_pointer_cast<PathfinderMob>(mob->shared_from_this()), 5, 4);
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if (pos == NULL) return false;
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posX = pos->x;
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posY = pos->y;
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posZ = pos->z;
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return true;
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}
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void PanicGoal::start()
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{
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mob->getNavigation()->moveTo(posX, posY, posZ, speedModifier);
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}
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bool PanicGoal::canContinueToUse()
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{
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return !mob->getNavigation()->isDone();
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} |