45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
//
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// ApplicationView.h
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//
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#pragma once
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// Application - implements the required functionality for a application
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ref class ApplicationView sealed : public Windows::ApplicationModel::Core::IFrameworkView
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{
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public:
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ApplicationView();
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// IFrameworkView Methods
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virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
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virtual void SetWindow(Windows::UI::Core::CoreWindow^ window);
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virtual void Load(Platform::String^ entryPoint);
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virtual void Run();
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virtual void Uninitialize();
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protected:
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// Event Handlers
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void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
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void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ args);
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void OnResuming(Platform::Object^ sender, Platform::Object^ args);
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void OnResourceAvailabilityChanged( Platform::Object^ sender, Platform::Object^ args );
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void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
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private:
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// Game^ m_game;
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bool m_activationComplete;
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bool m_windowClosed;
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bool m_inviteProcessed;
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};
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// ApplicationSource - responsible for creating the Application instance
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// and passing it back to the system
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ref class ApplicationViewSource : Windows::ApplicationModel::Core::IFrameworkViewSource
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{
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public:
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virtual Windows::ApplicationModel::Core::IFrameworkView^ CreateView();
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};
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