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MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_BrewingStandMenu.cpp
2026-03-01 12:16:08 +08:00

310 lines
7.3 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.item.alchemy.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
#include "..\..\Minecraft.h"
#include "UIScene_BrewingStandMenu.h"
UIScene_BrewingStandMenu::UIScene_BrewingStandMenu(int iPad, void *_initData, UILayer *parentLayer) : UIScene_AbstractContainerMenu(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_progressBrewingArrow.init(L"",0,0,PotionBrewing::BREWING_TIME_SECONDS * SharedConstants::TICKS_PER_SECOND,0);
m_progressBrewingBubbles.init(L"",0,0,30,0);
m_labelBrewingStand.init( app.GetString(IDS_BREWING_STAND) );
BrewingScreenInput *initData = (BrewingScreenInput *)_initData;
m_brewingStand = initData->brewingStand;
Minecraft *pMinecraft = Minecraft::GetInstance();
if( pMinecraft->localgameModes[initData->iPad] != NULL )
{
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad];
m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Brewing_Menu, this);
}
BrewingStandMenu* menu = new BrewingStandMenu( initData->inventory, initData->brewingStand );
Initialize( initData->iPad, menu, true, BrewingStandMenu::INV_SLOT_START, eSectionBrewingUsing, eSectionBrewingMax );
m_slotListIngredient.addSlots(BrewingStandMenu::INGREDIENT_SLOT, 1);
for(unsigned int i = 0; i < 3; ++i)
{
m_slotListBottles[i].addSlots(BrewingStandMenu::BOTTLE_SLOT_START + i, 1);
}
if(initData) delete initData;
app.SetRichPresenceContext(iPad, CONTEXT_GAME_STATE_BREWING);
}
wstring UIScene_BrewingStandMenu::getMoviePath()
{
if(app.GetLocalPlayerCount() > 1)
{
return L"BrewingStandMenuSplit";
}
else
{
return L"BrewingStandMenu";
}
}
void UIScene_BrewingStandMenu::handleReload()
{
Initialize( m_iPad, m_menu, true, BrewingStandMenu::INV_SLOT_START, eSectionBrewingUsing, eSectionBrewingMax );
m_slotListIngredient.addSlots(BrewingStandMenu::INGREDIENT_SLOT, 1);
for(unsigned int i = 0; i < 3; ++i)
{
m_slotListBottles[i].addSlots(BrewingStandMenu::BOTTLE_SLOT_START + i, 1);
}
}
void UIScene_BrewingStandMenu::tick()
{
m_progressBrewingArrow.setProgress( m_brewingStand->getBrewTime() );
int value = 0;
int bubbleStep = (m_brewingStand->getBrewTime() / 2) % 7;
switch (bubbleStep)
{
case 0:
value = 0;
break;
case 6:
value = 5;
break;
case 5:
value = 10;
break;
case 4:
value = 15;
break;
case 3:
value = 20;
break;
case 2:
value = 25;
break;
case 1:
value = 30;
break;
}
m_progressBrewingBubbles.setProgress( value);
UIScene_AbstractContainerMenu::tick();
}
int UIScene_BrewingStandMenu::getSectionColumns(ESceneSection eSection)
{
int cols = 0;
switch( eSection )
{
case eSectionBrewingBottle1:
cols = 1;
break;
case eSectionBrewingBottle2:
cols = 1;
break;
case eSectionBrewingBottle3:
cols = 1;
break;
case eSectionBrewingIngredient:
cols = 1;
break;
case eSectionBrewingInventory:
cols = 9;
break;
case eSectionBrewingUsing:
cols = 9;
break;
default:
assert( false );
break;
}
return cols;
}
int UIScene_BrewingStandMenu::getSectionRows(ESceneSection eSection)
{
int rows = 0;
switch( eSection )
{
case eSectionBrewingBottle1:
rows = 1;
break;
case eSectionBrewingBottle2:
rows = 1;
break;
case eSectionBrewingBottle3:
rows = 1;
break;
case eSectionBrewingIngredient:
rows = 1;
break;
case eSectionBrewingInventory:
rows = 3;
break;
case eSectionBrewingUsing:
rows = 1;
break;
default:
assert( false );
break;
}
return rows;
}
void UIScene_BrewingStandMenu::GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition )
{
switch( eSection )
{
case eSectionBrewingBottle1:
pPosition->x = m_slotListBottles[0].getXPos();
pPosition->y = m_slotListBottles[0].getYPos();
break;
case eSectionBrewingBottle2:
pPosition->x = m_slotListBottles[1].getXPos();
pPosition->y = m_slotListBottles[1].getYPos();
break;
case eSectionBrewingBottle3:
pPosition->x = m_slotListBottles[2].getXPos();
pPosition->y = m_slotListBottles[2].getYPos();
break;
case eSectionBrewingIngredient:
pPosition->x = m_slotListIngredient.getXPos();
pPosition->y = m_slotListIngredient.getYPos();
break;
case eSectionBrewingInventory:
pPosition->x = m_slotListInventory.getXPos();
pPosition->y = m_slotListInventory.getYPos();
break;
case eSectionBrewingUsing:
pPosition->x = m_slotListHotbar.getXPos();
pPosition->y = m_slotListHotbar.getYPos();
break;
default:
assert( false );
break;
}
}
void UIScene_BrewingStandMenu::GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize )
{
UIVec2D sectionSize;
switch( eSection )
{
case eSectionBrewingBottle1:
sectionSize.x = m_slotListBottles[0].getWidth();
sectionSize.y = m_slotListBottles[0].getHeight();
break;
case eSectionBrewingBottle2:
sectionSize.x = m_slotListBottles[1].getWidth();
sectionSize.y = m_slotListBottles[1].getHeight();
break;
case eSectionBrewingBottle3:
sectionSize.x = m_slotListBottles[2].getWidth();
sectionSize.y = m_slotListBottles[2].getHeight();
break;
case eSectionBrewingIngredient:
sectionSize.x = m_slotListIngredient.getWidth();
sectionSize.y = m_slotListIngredient.getHeight();
break;
case eSectionBrewingInventory:
sectionSize.x = m_slotListInventory.getWidth();
sectionSize.y = m_slotListInventory.getHeight();
break;
case eSectionBrewingUsing:
sectionSize.x = m_slotListHotbar.getWidth();
sectionSize.y = m_slotListHotbar.getHeight();
break;
default:
assert( false );
break;
}
int rows = getSectionRows(eSection);
int cols = getSectionColumns(eSection);
pSize->x = sectionSize.x/cols;
pSize->y = sectionSize.y/rows;
int itemCol = iItemIndex % cols;
int itemRow = iItemIndex/cols;
pPosition->x = itemCol * pSize->x;
pPosition->y = itemRow * pSize->y;
}
void UIScene_BrewingStandMenu::setSectionSelectedSlot(ESceneSection eSection, int x, int y)
{
int cols = getSectionColumns(eSection);
int index = (y * cols) + x;
UIControl_SlotList *slotList = NULL;
switch( eSection )
{
case eSectionBrewingBottle1:
slotList = &m_slotListBottles[0];
break;
case eSectionBrewingBottle2:
slotList = &m_slotListBottles[1];
break;
case eSectionBrewingBottle3:
slotList = &m_slotListBottles[2];
break;
case eSectionBrewingIngredient:
slotList = &m_slotListIngredient;
break;
case eSectionBrewingInventory:
slotList = &m_slotListInventory;
break;
case eSectionBrewingUsing:
slotList = &m_slotListHotbar;
break;
default:
assert( false );
break;
}
slotList->setHighlightSlot(index);
}
UIControl *UIScene_BrewingStandMenu::getSection(ESceneSection eSection)
{
UIControl *control = NULL;
switch( eSection )
{
case eSectionBrewingBottle1:
control = &m_slotListBottles[0];
break;
case eSectionBrewingBottle2:
control = &m_slotListBottles[1];
break;
case eSectionBrewingBottle3:
control = &m_slotListBottles[2];
break;
case eSectionBrewingIngredient:
control = &m_slotListIngredient;
break;
case eSectionBrewingInventory:
control = &m_slotListInventory;
break;
case eSectionBrewingUsing:
control = &m_slotListHotbar;
break;
default:
assert( false );
break;
}
return control;
}