36 lines
1.9 KiB
C++
36 lines
1.9 KiB
C++
#pragma once
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#include "RegionFile.h"
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#include "Reference.h"
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#include "File.h"
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class RegionFileCache
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{
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friend class ConsoleSaveFileOriginal;
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private:
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static const int MAX_CACHE_SIZE = 256;
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unordered_map<File, RegionFile *, FileKeyHash, FileKeyEq> cache;
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static RegionFileCache s_defaultCache;
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public:
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// Made public and non-static so we can have a cache for input and output files
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RegionFileCache() {}
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RegionFile *_getRegionFile(ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ); // 4J - TODO was synchronized
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void _clear(); // 4J - TODO was synchronized
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int _getSizeDelta(ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ);
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DataInputStream *_getChunkDataInputStream(ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ);
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DataOutputStream *_getChunkDataOutputStream(ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ);
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// Keep static version for general game usage
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static RegionFile *getRegionFile(ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ) { return s_defaultCache._getRegionFile(saveFile, prefix, chunkX, chunkZ); }
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static void clear() { s_defaultCache._clear(); }
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static int getSizeDelta(ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ) { return s_defaultCache._getSizeDelta(saveFile, prefix, chunkX, chunkZ); }
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static DataInputStream *getChunkDataInputStream(ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ) { return s_defaultCache._getChunkDataInputStream(saveFile, prefix, chunkX, chunkZ); }
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static DataOutputStream *getChunkDataOutputStream(ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ) { return s_defaultCache._getChunkDataOutputStream(saveFile, prefix, chunkX, chunkZ); }
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private:
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bool useSplitSaves(ESavePlatform platform);
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};
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