137 lines
3.0 KiB
C++
137 lines
3.0 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.network.packet.h"
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#include "PlayerAbilitiesPacket.h"
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const float PlayerAbilitiesPacket::SPEED_ACCURACY = 255.0f;
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PlayerAbilitiesPacket::PlayerAbilitiesPacket()
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{
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invulnerable = false;
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_isFlying = false;
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_canFly = false;
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instabuild = false;
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flyingSpeed = 0.0f;
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walkingSpeed = 0.0f;
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}
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PlayerAbilitiesPacket::PlayerAbilitiesPacket(Abilities *abilities)
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{
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this->setInvulnerable(abilities->invulnerable);
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this->setFlying(abilities->flying);
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this->setCanFly(abilities->mayfly);
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this->setInstabuild(abilities->instabuild);
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this->setFlyingSpeed(abilities->getFlyingSpeed());
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this->setWalkingSpeed(abilities->getWalkingSpeed());
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}
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void PlayerAbilitiesPacket::read(DataInputStream *dis)
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{
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byte bitfield = dis->readByte();
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this->setInvulnerable((bitfield & FLAG_INVULNERABLE) > 0);
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this->setFlying((bitfield & FLAG_FLYING) > 0);
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this->setCanFly((bitfield & FLAG_CAN_FLY) > 0);
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this->setInstabuild((bitfield & FLAG_INSTABUILD) > 0);
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this->setFlyingSpeed(dis->readByte() / SPEED_ACCURACY);
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this->setWalkingSpeed(dis->readByte() / SPEED_ACCURACY);
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}
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void PlayerAbilitiesPacket::write(DataOutputStream *dos)
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{
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byte bitfield = 0;
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if (isInvulnerable()) bitfield |= FLAG_INVULNERABLE;
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if (isFlying()) bitfield |= FLAG_FLYING;
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if (canFly()) bitfield |= FLAG_CAN_FLY;
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if (canInstabuild()) bitfield |= FLAG_INSTABUILD;
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dos->writeByte(bitfield);
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dos->writeByte((int) (flyingSpeed * SPEED_ACCURACY));
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dos->writeByte((int) (walkingSpeed * SPEED_ACCURACY));
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}
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void PlayerAbilitiesPacket::handle(PacketListener *listener)
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{
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listener->handlePlayerAbilities(shared_from_this());
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}
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int PlayerAbilitiesPacket::getEstimatedSize()
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{
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return 2;
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}
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//wstring getDebugInfo()
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//{
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// return String.format("invuln=%b, flying=%b, canfly=%b, instabuild=%b, flyspeed=%.4f, walkspped=%.4f", isInvulnerable(), isFlying(), canFly(), canInstabuild(), getFlyingSpeed(), getWalkingSpeed());
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//}
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bool PlayerAbilitiesPacket::isInvulnerable()
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{
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return invulnerable;
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}
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void PlayerAbilitiesPacket::setInvulnerable(bool invulnerable)
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{
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this->invulnerable = invulnerable;
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}
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bool PlayerAbilitiesPacket::isFlying()
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{
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return _isFlying;
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}
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void PlayerAbilitiesPacket::setFlying(bool flying)
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{
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_isFlying = flying;
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}
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bool PlayerAbilitiesPacket::canFly()
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{
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return _canFly;
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}
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void PlayerAbilitiesPacket::setCanFly(bool canFly)
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{
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this->_canFly = canFly;
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}
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bool PlayerAbilitiesPacket::canInstabuild()
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{
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return instabuild;
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}
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void PlayerAbilitiesPacket::setInstabuild(bool instabuild)
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{
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this->instabuild = instabuild;
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}
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float PlayerAbilitiesPacket::getFlyingSpeed()
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{
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return flyingSpeed;
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}
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void PlayerAbilitiesPacket::setFlyingSpeed(float flySpeed)
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{
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this->flyingSpeed = flySpeed;
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}
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float PlayerAbilitiesPacket::getWalkingSpeed()
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{
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return walkingSpeed;
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}
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void PlayerAbilitiesPacket::setWalkingSpeed(float walkingSpeed)
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{
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this->walkingSpeed = walkingSpeed;
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}
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bool PlayerAbilitiesPacket::canBeInvalidated()
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{
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return true;
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}
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bool PlayerAbilitiesPacket::isInvalidatedBy(shared_ptr<Packet> packet)
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{
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return true;
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} |