23 lines
695 B
C++
23 lines
695 B
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.levelgen.structure.h"
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#include "JavaMath.h"
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bool MineShaftFeature::isFeatureChunk(int x, int z, bool bIsSuperflat)
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{
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bool forcePlacement = false;
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LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions();
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if( levelGenOptions != NULL )
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{
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forcePlacement = levelGenOptions->isFeatureChunk(x,z,eFeature_Mineshaft);
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}
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return forcePlacement || (random->nextInt(100) == 0 && random->nextInt(80) < max(abs(x), abs(z)));
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}
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StructureStart *MineShaftFeature::createStructureStart(int x, int z)
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{
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// 4J added
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app.AddTerrainFeaturePosition(eTerrainFeature_Mineshaft,x,z);
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return new MineShaftStart(level, random, x, z);
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} |