590 lines
13 KiB
C++
590 lines
13 KiB
C++
#include "stdafx.h"
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#include "System.h"
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#include "net.minecraft.world.entity.player.h"
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#include "com.mojang.nbt.h"
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#include "LevelData.h"
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#include "LevelType.h"
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#include "LevelSettings.h"
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LevelData::LevelData()
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{
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}
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LevelData::LevelData(CompoundTag *tag)
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{
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seed = tag->getLong(L"RandomSeed");
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m_pGenerator = LevelType::lvl_normal;
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if (tag->contains(L"generatorName"))
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{
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wstring generatorName = tag->getString(L"generatorName");
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m_pGenerator = LevelType::getLevelType(generatorName);
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if (m_pGenerator == NULL)
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{
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m_pGenerator = LevelType::lvl_normal;
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}
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else if (m_pGenerator->hasReplacement())
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{
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int generatorVersion = 0;
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if (tag->contains(L"generatorVersion"))
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{
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generatorVersion = tag->getInt(L"generatorVersion");
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}
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m_pGenerator = m_pGenerator->getReplacementForVersion(generatorVersion);
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}
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}
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gameType = GameType::byId(tag->getInt(L"GameType"));
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if (tag->contains(L"MapFeatures"))
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{
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generateMapFeatures = tag->getBoolean(L"MapFeatures");
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}
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else
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{
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generateMapFeatures = true;
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}
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spawnBonusChest = tag->getBoolean(L"spawnBonusChest");
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xSpawn = tag->getInt(L"SpawnX");
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ySpawn = tag->getInt(L"SpawnY");
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zSpawn = tag->getInt(L"SpawnZ");
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time = tag->getLong(L"Time");
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lastPlayed = tag->getLong(L"LastPlayed");
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sizeOnDisk = tag->getLong(L"SizeOnDisk");
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levelName = tag->getString(L"LevelName");
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version = tag->getInt(L"version");
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rainTime = tag->getInt(L"rainTime");
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raining = tag->getBoolean(L"raining");
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thunderTime = tag->getInt(L"thunderTime");
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thundering = tag->getBoolean(L"thundering");
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hardcore = tag->getBoolean(L"hardcore");
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if (tag->contains(L"initialized"))
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{
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initialized = tag->getBoolean(L"initialized");
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}
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else
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{
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initialized = true;
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}
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if (tag->contains(L"allowCommands"))
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{
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allowCommands = tag->getBoolean(L"allowCommands");
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}
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else
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{
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allowCommands = gameType == GameType::CREATIVE;
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}
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newSeaLevel = tag->getBoolean(L"newSeaLevel"); // 4J added - only use new sea level for newly created maps. This read defaults to false. (sea level changes in 1.8.2)
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hasBeenInCreative = tag->getBoolean(L"hasBeenInCreative"); // 4J added so we can not award achievements to levels modified in creative
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// 4J added - for stronghold position
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bStronghold = tag->getBoolean(L"hasStronghold");
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if(bStronghold==false)
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{
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// we need to generate the position
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xStronghold=yStronghold=zStronghold=0;
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}
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else
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{
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xStronghold = tag->getInt(L"StrongholdX");
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yStronghold = tag->getInt(L"StrongholdY");
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zStronghold = tag->getInt(L"StrongholdZ");
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}
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// 4J added - for stronghold end portal position
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bStrongholdEndPortal = tag->getBoolean(L"hasStrongholdEndPortal");
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if(bStrongholdEndPortal==false)
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{
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// we need to generate the position
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xStrongholdEndPortal=zStrongholdEndPortal=0;
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}
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else
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{
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xStrongholdEndPortal = tag->getInt(L"StrongholdEndPortalX");
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zStrongholdEndPortal = tag->getInt(L"StrongholdEndPortalZ");
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}
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// 4J Added
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m_xzSize = tag->getInt(L"XZSize");
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m_hellScale = tag->getInt(L"HellScale");
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m_xzSize = min(m_xzSize,LEVEL_MAX_WIDTH);
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m_xzSize = max(m_xzSize,LEVEL_MIN_WIDTH);
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m_hellScale = min(m_hellScale,HELL_LEVEL_MAX_SCALE);
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m_hellScale = max(m_hellScale,HELL_LEVEL_MIN_SCALE);
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int hellXZSize = m_xzSize / m_hellScale;
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while(hellXZSize > HELL_LEVEL_MAX_WIDTH && m_hellScale < HELL_LEVEL_MAX_SCALE)
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{
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++m_hellScale;
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hellXZSize = m_xzSize / m_hellScale;
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}
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/* 4J - we don't store this anymore
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if (tag->contains(L"Player"))
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{
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loadedPlayerTag = tag->getCompound(L"Player");
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dimension = loadedPlayerTag->getInt(L"Dimension");
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}
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else
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{
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this->loadedPlayerTag = NULL;
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}
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*/
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dimension = 0;
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}
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LevelData::LevelData(LevelSettings *levelSettings, const wstring& levelName)
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{
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this->seed = levelSettings->getSeed();
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this->gameType = levelSettings->getGameType();
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this->generateMapFeatures = levelSettings->isGenerateMapFeatures();
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this->spawnBonusChest = levelSettings->hasStartingBonusItems();
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this->levelName = levelName;
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this->m_pGenerator = levelSettings->getLevelType();
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this->hardcore = levelSettings->isHardcore();
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// 4J Stu - Default initers
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this->xSpawn = 0;
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this->ySpawn = 0;
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this->zSpawn = 0;
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this->time = -1; // 4J-JEV: Edited: To know when this is uninitialized.
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this->lastPlayed = 0;
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this->sizeOnDisk = 0;
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// this->loadedPlayerTag = NULL; // 4J - we don't store this anymore
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this->dimension = 0;
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this->version = 0;
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this->rainTime = 0;
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this->raining = false;
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this->thunderTime = 0;
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this->thundering = false;
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this->allowCommands = levelSettings->getAllowCommands();
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this->initialized = false;
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this->newSeaLevel = levelSettings->useNewSeaLevel(); // 4J added - only use new sea level for newly created maps (sea level changes in 1.8.2)
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this->hasBeenInCreative = levelSettings->getGameType() == GameType::CREATIVE; // 4J added
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// 4J-PB for the stronghold position
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this->bStronghold=false;
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this->xStronghold = 0;
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this->yStronghold = 0;
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this->zStronghold = 0;
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this->xStrongholdEndPortal = 0;
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this->zStrongholdEndPortal = 0;
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this->bStrongholdEndPortal = false;
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m_xzSize = levelSettings->getXZSize();
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m_hellScale = levelSettings->getHellScale();
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m_xzSize = min(m_xzSize,LEVEL_MAX_WIDTH);
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m_xzSize = max(m_xzSize,LEVEL_MIN_WIDTH);
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m_hellScale = min(m_hellScale,HELL_LEVEL_MAX_SCALE);
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m_hellScale = max(m_hellScale,HELL_LEVEL_MIN_SCALE);
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int hellXZSize = m_xzSize / m_hellScale;
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while(hellXZSize > HELL_LEVEL_MAX_WIDTH && m_hellScale < HELL_LEVEL_MAX_SCALE)
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{
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++m_hellScale;
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hellXZSize = m_xzSize / m_hellScale;
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}
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}
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LevelData::LevelData(LevelData *copy)
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{
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this->seed = copy->seed;
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this->m_pGenerator = copy->m_pGenerator;
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this->gameType = copy->gameType;
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this->generateMapFeatures = copy->generateMapFeatures;
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this->spawnBonusChest = copy->spawnBonusChest;
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this->xSpawn = copy->xSpawn;
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this->ySpawn = copy->ySpawn;
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this->zSpawn = copy->zSpawn;
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this->time = copy->time;
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this->lastPlayed = copy->lastPlayed;
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this->sizeOnDisk = copy->sizeOnDisk;
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// this->loadedPlayerTag = copy->loadedPlayerTag; // 4J - we don't store this anymore
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this->dimension = copy->dimension;
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this->levelName = copy->levelName;
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this->version = copy->version;
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this->rainTime = copy->rainTime;
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this->raining = copy->raining;
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this->thunderTime = copy->thunderTime;
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this->thundering = copy->thundering;
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this->hardcore = copy->hardcore;
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this->allowCommands = copy->allowCommands;
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this->initialized = copy->initialized;
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this->newSeaLevel = copy->newSeaLevel;
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this->hasBeenInCreative = copy->hasBeenInCreative;
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// 4J-PB for the stronghold position
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this->bStronghold=copy->bStronghold;
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this->xStronghold = copy->xStronghold;
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this->yStronghold = copy->yStronghold;
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this->zStronghold = copy->zStronghold;
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this->xStrongholdEndPortal = copy->xStrongholdEndPortal;
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this->zStrongholdEndPortal = copy->zStrongholdEndPortal;
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this->bStrongholdEndPortal = copy->bStrongholdEndPortal;
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m_xzSize = copy->m_xzSize;
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m_hellScale = copy->m_hellScale;
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}
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CompoundTag *LevelData::createTag()
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{
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CompoundTag *tag = new CompoundTag();
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setTagData(tag);
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return tag;
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}
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CompoundTag *LevelData::createTag(vector<shared_ptr<Player> > *players)
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{
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// 4J - removed all code for storing tags for players
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return createTag();
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}
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void LevelData::setTagData(CompoundTag *tag)
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{
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tag->putLong(L"RandomSeed", seed);
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tag->putString(L"generatorName", m_pGenerator->getGeneratorName());
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tag->putInt(L"generatorVersion", m_pGenerator->getVersion());
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tag->putInt(L"GameType", gameType->getId());
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tag->putBoolean(L"MapFeatures", generateMapFeatures);
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tag->putBoolean(L"spawnBonusChest",spawnBonusChest);
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tag->putInt(L"SpawnX", xSpawn);
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tag->putInt(L"SpawnY", ySpawn);
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tag->putInt(L"SpawnZ", zSpawn);
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tag->putLong(L"Time", time);
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tag->putLong(L"SizeOnDisk", sizeOnDisk);
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tag->putLong(L"LastPlayed", System::currentTimeMillis());
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tag->putString(L"LevelName", levelName);
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tag->putInt(L"version", version);
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tag->putInt(L"rainTime", rainTime);
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tag->putBoolean(L"raining", raining);
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tag->putInt(L"thunderTime", thunderTime);
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tag->putBoolean(L"thundering", thundering);
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tag->putBoolean(L"hardcore", hardcore);
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tag->putBoolean(L"allowCommands", allowCommands);
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tag->putBoolean(L"initialized", initialized);
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tag->putBoolean(L"newSeaLevel", newSeaLevel);
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tag->putBoolean(L"hasBeenInCreative", hasBeenInCreative);
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// store the stronghold position
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tag->putBoolean(L"hasStronghold", bStronghold);
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tag->putInt(L"StrongholdX", xStronghold);
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tag->putInt(L"StrongholdY", yStronghold);
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tag->putInt(L"StrongholdZ", zStronghold);
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// store the stronghold end portal position
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tag->putBoolean(L"hasStrongholdEndPortal", bStrongholdEndPortal);
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tag->putInt(L"StrongholdEndPortalX", xStrongholdEndPortal);
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tag->putInt(L"StrongholdEndPortalZ", zStrongholdEndPortal);
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tag->putInt(L"XZSize", m_xzSize);
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tag->putInt(L"HellScale", m_hellScale);
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}
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__int64 LevelData::getSeed()
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{
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return seed;
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}
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int LevelData::getXSpawn()
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{
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return xSpawn;
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}
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int LevelData::getYSpawn()
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{
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return ySpawn;
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}
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int LevelData::getZSpawn()
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{
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return zSpawn;
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}
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int LevelData::getXStronghold()
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{
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return xStronghold;
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}
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int LevelData::getZStronghold()
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{
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return zStronghold;
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}
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int LevelData::getXStrongholdEndPortal()
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{
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return xStrongholdEndPortal;
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}
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int LevelData::getZStrongholdEndPortal()
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{
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return zStrongholdEndPortal;
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}
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__int64 LevelData::getTime()
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{
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return time;
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}
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__int64 LevelData::getSizeOnDisk()
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{
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return sizeOnDisk;
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}
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CompoundTag *LevelData::getLoadedPlayerTag()
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{
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return NULL; // 4J - we don't store this anymore
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}
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// 4J Removed TU9 as it's never accurate due to the dimension never being set
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//int LevelData::getDimension()
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//{
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// return dimension;
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//}
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void LevelData::setSeed(__int64 seed)
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{
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this->seed = seed;
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}
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void LevelData::setXSpawn(int xSpawn)
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{
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this->xSpawn = xSpawn;
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}
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void LevelData::setYSpawn(int ySpawn)
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{
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this->ySpawn = ySpawn;
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}
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void LevelData::setZSpawn(int zSpawn)
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{
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this->zSpawn = zSpawn;
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}
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void LevelData::setHasStronghold()
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{
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this->bStronghold = true;
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}
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bool LevelData::getHasStronghold()
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{
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return this->bStronghold;
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}
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void LevelData::setXStronghold(int xStronghold)
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{
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this->xStronghold = xStronghold;
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}
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void LevelData::setZStronghold(int zStronghold)
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{
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this->zStronghold = zStronghold;
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}
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void LevelData::setHasStrongholdEndPortal()
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{
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this->bStrongholdEndPortal = true;
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}
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bool LevelData::getHasStrongholdEndPortal()
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{
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return this->bStrongholdEndPortal;
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}
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void LevelData::setXStrongholdEndPortal(int xStrongholdEndPortal)
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{
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this->xStrongholdEndPortal = xStrongholdEndPortal;
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}
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void LevelData::setZStrongholdEndPortal(int zStrongholdEndPortal)
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{
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this->zStrongholdEndPortal = zStrongholdEndPortal;
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}
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void LevelData::setTime(__int64 time)
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{
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this->time = time;
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}
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void LevelData::setSizeOnDisk(__int64 sizeOnDisk)
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{
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this->sizeOnDisk = sizeOnDisk;
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}
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void LevelData::setLoadedPlayerTag(CompoundTag *loadedPlayerTag)
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{
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// 4J - we don't store this anymore
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// this->loadedPlayerTag = loadedPlayerTag;
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}
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// 4J Remove TU9 as it's never used
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//void LevelData::setDimension(int dimension)
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//{
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// this->dimension = dimension;
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//}
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void LevelData::setSpawn(int xSpawn, int ySpawn, int zSpawn)
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{
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this->xSpawn = xSpawn;
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this->ySpawn = ySpawn;
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this->zSpawn = zSpawn;
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}
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wstring LevelData::getLevelName()
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{
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return levelName;
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}
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void LevelData::setLevelName(const wstring& levelName)
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{
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this->levelName = levelName;
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}
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int LevelData::getVersion()
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{
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return version;
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}
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void LevelData::setVersion(int version)
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{
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this->version = version;
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}
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__int64 LevelData::getLastPlayed()
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{
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return lastPlayed;
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}
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bool LevelData::isThundering()
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{
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return thundering;
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}
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void LevelData::setThundering(bool thundering)
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{
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this->thundering = thundering;
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}
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int LevelData::getThunderTime()
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{
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return thunderTime;
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}
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void LevelData::setThunderTime(int thunderTime)
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{
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this->thunderTime = thunderTime;
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}
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bool LevelData::isRaining()
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{
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return raining;
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}
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void LevelData::setRaining(bool raining)
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{
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this->raining = raining;
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}
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int LevelData::getRainTime()
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{
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return rainTime;
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}
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void LevelData::setRainTime(int rainTime)
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{
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this->rainTime = rainTime;
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}
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GameType *LevelData::getGameType()
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{
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return gameType;
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}
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bool LevelData::isGenerateMapFeatures()
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{
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return generateMapFeatures;
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}
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bool LevelData::getSpawnBonusChest()
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{
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return spawnBonusChest;
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}
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void LevelData::setGameType(GameType *gameType)
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{
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this->gameType = gameType;
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// 4J Added
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hasBeenInCreative = hasBeenInCreative || (gameType == GameType::CREATIVE) || app.GetGameHostOption(eGameHostOption_CheatsEnabled) > 0;
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}
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bool LevelData::useNewSeaLevel()
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{
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return newSeaLevel;
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}
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bool LevelData::getHasBeenInCreative()
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{
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return hasBeenInCreative;
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}
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void LevelData::setHasBeenInCreative(bool value)
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{
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hasBeenInCreative = value;
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}
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LevelType *LevelData::getGenerator()
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{
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return m_pGenerator;
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}
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void LevelData::setGenerator(LevelType *generator)
|
|
{
|
|
m_pGenerator = generator;
|
|
}
|
|
|
|
bool LevelData::isHardcore()
|
|
{
|
|
return hardcore;
|
|
}
|
|
|
|
bool LevelData::getAllowCommands()
|
|
{
|
|
return allowCommands;
|
|
}
|
|
|
|
void LevelData::setAllowCommands(bool allowCommands)
|
|
{
|
|
this->allowCommands = allowCommands;
|
|
}
|
|
|
|
bool LevelData::isInitialized()
|
|
{
|
|
return initialized;
|
|
}
|
|
|
|
void LevelData::setInitialized(bool initialized)
|
|
{
|
|
this->initialized = initialized;
|
|
}
|
|
|
|
int LevelData::getXZSize()
|
|
{
|
|
return m_xzSize;
|
|
}
|
|
|
|
int LevelData::getHellScale()
|
|
{
|
|
return m_hellScale;
|
|
}
|