206 lines
7.7 KiB
C++
206 lines
7.7 KiB
C++
#pragma once
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#include "UIScene.h"
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#include "UIControl_SlotList.h"
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#include "UIControl_Label.h"
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#include "IUIScene_CraftingMenu.h"
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#define CRAFTING_INVENTORY_SLOT_START 0
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#define CRAFTING_INVENTORY_SLOT_END (CRAFTING_INVENTORY_SLOT_START + 27)
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#define CRAFTING_HOTBAR_SLOT_START CRAFTING_INVENTORY_SLOT_END
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#define CRAFTING_HOTBAR_SLOT_END (CRAFTING_HOTBAR_SLOT_START + 9)
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// Ingredients etc should go here
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#define CRAFTING_INGREDIENTS_DESCRIPTION_START CRAFTING_HOTBAR_SLOT_END
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#define CRAFTING_INGREDEINTS_DESCRIPTION_END (CRAFTING_INGREDIENTS_DESCRIPTION_START + 4)
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#define CRAFTING_OUTPUT_SLOT_START CRAFTING_INGREDEINTS_DESCRIPTION_END
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#define CRAFTING_OUTPUT_SLOT_END (CRAFTING_OUTPUT_SLOT_START + 1)
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#define CRAFTING_INGREDIENTS_LAYOUT_START CRAFTING_OUTPUT_SLOT_END
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#define CRAFTING_INGREDIENTS_LAYOUT_END (CRAFTING_INGREDIENTS_LAYOUT_START+9)
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#define CRAFTING_V_SLOT_START CRAFTING_INGREDIENTS_LAYOUT_END
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#define CRAFTING_V_SLOT_END (CRAFTING_V_SLOT_START+3)
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// H slots should go last in the count as it's dependent on which size of crafting panel we have
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#define CRAFTING_H_SLOT_START CRAFTING_V_SLOT_END
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class UIScene_CraftingMenu : public UIScene, public IUIScene_CraftingMenu
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{
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private:
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typedef struct _SlotInfo
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{
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shared_ptr<ItemInstance> item;
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unsigned int alpha;
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bool show;
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_SlotInfo()
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{
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item = nullptr;
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alpha = 31;
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show = true;
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}
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} SlotInfo;
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SlotInfo m_hSlotsInfo[m_iMaxHSlotC];
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SlotInfo m_vSlotsInfo[m_iMaxDisplayedVSlotC];
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SlotInfo m_ingredientsSlotsInfo[m_iIngredients3x3SlotC];
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SlotInfo m_craftingOutputSlotInfo;
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SlotInfo m_ingredientsInfo[4];
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AbstractContainerMenu *m_menu;
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int m_iMenuInventoryStart;
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int m_iMenuHotBarStart;
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public:
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UIScene_CraftingMenu(int iPad, void *initData, UILayer *parentLayer);
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virtual void handleDestroy();
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virtual EUIScene getSceneType();
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virtual void customDraw(IggyCustomDrawCallbackRegion *region);
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#ifdef __PSVITA__
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virtual void handleTouchInput(unsigned int iPad, S32 x, S32 y, int iId, bool bPressed, bool bRepeat, bool bReleased);
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virtual UIControl* GetMainPanel();
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virtual void handleTouchBoxRebuild();
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virtual void handleTimerComplete(int id);
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#endif
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protected:
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UIControl m_controlMainPanel;
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UIControl m_control1Selector, m_control2Selector, m_control3Selector;
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UIControl_SlotList m_slotListCraftingHSlots;
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UIControl_SlotList m_slotListCrafting1VSlots, m_slotListCrafting2VSlots[2], m_slotListCrafting3VSlots[3];
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UIControl_SlotList m_slotListIngredientsLayout, m_slotListCraftingOutput;
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UIControl_SlotList m_slotListIngredients[4];
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UIControl_SlotList m_slotListInventory, m_slotListHotBar;
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UIControl_Label m_labelIngredientsDesc[4];
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UIControl_HTMLLabel m_labelDescription;
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UIControl_Label m_labelGroupName, m_labelItemName, m_labelInventory, m_labelIngredients;
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IggyName m_funcMoveSelector, m_funcSelectVerticalItem, m_funcSetActiveTab;
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IggyName m_funcShowPanelDisplay, m_funcShowIngredientSlot;
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#ifdef __PSVITA__
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enum ETouchInput
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{
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ETouchInput_TouchPanel_0,
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ETouchInput_TouchPanel_1,
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ETouchInput_TouchPanel_2,
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ETouchInput_TouchPanel_3,
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ETouchInput_TouchPanel_4,
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ETouchInput_TouchPanel_5,
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ETouchInput_TouchPanel_6,
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ETouchInput_CraftingHSlots,
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ETouchInput_Count,
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};
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UIControl_Touch m_TouchInput[ETouchInput_Count];
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S32 m_iCraftingSlotTouchStartY;
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#endif
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT( m_controlMainPanel, "MainPanel" )
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UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlMainPanel )
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UI_MAP_ELEMENT( m_slotListCraftingHSlots, "CraftingHSlots")
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UI_MAP_ELEMENT( m_control3Selector, "SlotSelector3" )
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UI_BEGIN_MAP_CHILD_ELEMENTS( m_control3Selector)
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UI_MAP_ELEMENT( m_slotListCrafting3VSlots[0], "Crafting3VSlot1")
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UI_MAP_ELEMENT( m_slotListCrafting3VSlots[1], "Crafting3VSlot2")
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UI_MAP_ELEMENT( m_slotListCrafting3VSlots[2], "Crafting3VSlot3")
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UI_END_MAP_CHILD_ELEMENTS()
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UI_MAP_ELEMENT( m_control2Selector, "SlotSelector2" )
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UI_BEGIN_MAP_CHILD_ELEMENTS( m_control2Selector)
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UI_MAP_ELEMENT( m_slotListCrafting2VSlots[0], "Crafting2VSlot1")
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UI_MAP_ELEMENT( m_slotListCrafting2VSlots[1], "Crafting2VSlot2")
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UI_END_MAP_CHILD_ELEMENTS()
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UI_MAP_ELEMENT( m_control1Selector, "CraftingSelector" )
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UI_BEGIN_MAP_CHILD_ELEMENTS( m_control1Selector)
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UI_MAP_ELEMENT( m_slotListCrafting1VSlots, "Crafting1VSlot1")
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UI_END_MAP_CHILD_ELEMENTS()
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UI_MAP_ELEMENT( m_slotListIngredientsLayout, "IngredientsLayout")
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UI_MAP_ELEMENT( m_slotListCraftingOutput, "CraftingOutput")
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UI_MAP_ELEMENT( m_slotListIngredients[0], "Ingredient1")
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UI_MAP_ELEMENT( m_slotListIngredients[1], "Ingredient2")
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UI_MAP_ELEMENT( m_slotListIngredients[2], "Ingredient3")
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UI_MAP_ELEMENT( m_slotListIngredients[3], "Ingredient4")
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UI_MAP_ELEMENT( m_labelIngredientsDesc[0], "Ingredient1Desc")
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UI_MAP_ELEMENT( m_labelIngredientsDesc[1], "Ingredient2Desc")
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UI_MAP_ELEMENT( m_labelIngredientsDesc[2], "Ingredient3Desc")
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UI_MAP_ELEMENT( m_labelIngredientsDesc[3], "Ingredient4Desc")
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UI_MAP_ELEMENT( m_labelIngredients, "IngredientsLabel")
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UI_MAP_ELEMENT( m_labelDescription, "DescriptionText")
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UI_MAP_ELEMENT( m_slotListInventory, "Inventory")
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UI_MAP_ELEMENT( m_slotListHotBar, "HotBar")
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UI_MAP_ELEMENT( m_labelGroupName, "GroupName")
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UI_MAP_ELEMENT( m_labelItemName, "ItemName")
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UI_MAP_ELEMENT( m_labelInventory, "InventoryLabel")
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UI_MAP_NAME( m_funcMoveSelector, L"MoveSelector")
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UI_MAP_NAME( m_funcSelectVerticalItem, L"SelectVerticalItem")
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UI_MAP_NAME( m_funcSetActiveTab, L"SetActiveTab")
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UI_MAP_NAME( m_funcShowPanelDisplay, L"showPanelDisplay")
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UI_MAP_NAME( m_funcShowIngredientSlot, L"ShowIngredient")
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#ifdef __PSVITA__
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UI_MAP_ELEMENT( m_TouchInput[ETouchInput_TouchPanel_0], "TouchPanel_0" )
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UI_MAP_ELEMENT( m_TouchInput[ETouchInput_TouchPanel_1], "TouchPanel_1" )
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UI_MAP_ELEMENT( m_TouchInput[ETouchInput_TouchPanel_2], "TouchPanel_2" )
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UI_MAP_ELEMENT( m_TouchInput[ETouchInput_TouchPanel_3], "TouchPanel_3" )
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UI_MAP_ELEMENT( m_TouchInput[ETouchInput_TouchPanel_4], "TouchPanel_4" )
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UI_MAP_ELEMENT( m_TouchInput[ETouchInput_TouchPanel_5], "TouchPanel_5" )
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UI_MAP_ELEMENT( m_TouchInput[ETouchInput_TouchPanel_6], "TouchPanel_6" )
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UI_MAP_ELEMENT( m_TouchInput[ETouchInput_CraftingHSlots], "TouchPanel_CraftingHSlots" )
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#endif
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UI_END_MAP_CHILD_ELEMENTS()
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UI_END_MAP_ELEMENTS_AND_NAMES()
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virtual wstring getMoviePath();
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virtual void handleReload();
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virtual bool allowRepeat(int key);
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void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
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protected:
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virtual int getPad();
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virtual void hideAllHSlots();
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virtual void hideAllVSlots();
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virtual void hideAllIngredientsSlots();
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virtual void setCraftHSlotItem(int iPad, int iIndex, shared_ptr<ItemInstance> item, unsigned int uiAlpha);
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virtual void setCraftVSlotItem(int iPad, int iIndex, shared_ptr<ItemInstance> item, unsigned int uiAlpha);
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virtual void setCraftingOutputSlotItem(int iPad, shared_ptr<ItemInstance> item);
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virtual void setCraftingOutputSlotRedBox(bool show);
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virtual void setIngredientSlotItem(int iPad, int index, shared_ptr<ItemInstance> item);
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virtual void setIngredientSlotRedBox(int index, bool show);
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virtual void setIngredientDescriptionItem(int iPad, int index, shared_ptr<ItemInstance> item);
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virtual void setIngredientDescriptionRedBox(int index, bool show);
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virtual void setIngredientDescriptionText(int index, LPCWSTR text);
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virtual void setShowCraftHSlot(int iIndex, bool show);
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virtual void showTabHighlight(int iIndex, bool show);
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virtual void setGroupText(LPCWSTR text);
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virtual void setDescriptionText(LPCWSTR text);
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virtual void setItemText(LPCWSTR text);
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virtual void scrollDescriptionUp();
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virtual void scrollDescriptionDown();
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virtual void updateHighlightAndScrollPositions();
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virtual void updateVSlotPositions(int iSlots, int i);
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virtual void UpdateMultiPanel();
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};
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