Files
MinecraftConsoles/Minecraft.World/LevelStorage.h
2026-03-02 17:37:16 +07:00

38 lines
1013 B
C++

#pragma once
using namespace std;
#include "ConsoleSavePath.h"
class PlayerIO;
class Dimension;
class ChunkStorage;
class LevelData;
class Player;
class File;
class ConsoleSaveFile;
class LevelStorage
{
public:
static const wstring NETHER_FOLDER;
static const wstring ENDER_FOLDER;
virtual LevelData *prepareLevel() = 0;
virtual void checkSession() = 0;
virtual ChunkStorage *createChunkStorage(Dimension *dimension) = 0;
virtual void saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players) = 0;
virtual void saveLevelData(LevelData *levelData) = 0;
virtual PlayerIO *getPlayerIO() = 0;
virtual void closeAll() = 0;
virtual ConsoleSavePath getDataFile(const wstring& id) = 0;
virtual wstring getLevelId() = 0;
public:
virtual ConsoleSaveFile *getSaveFile() { return NULL; }
virtual void flushSaveFile(bool autosave) {}
// 4J Added
virtual int getAuxValueForMap(PlayerUID xuid, int dimension, int centreXC, int centreZC, int scale) { return 0; }
};