Files
MinecraftConsoles/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/TrapDoorTile_SPU.h
2026-03-01 12:16:08 +08:00

51 lines
1.4 KiB
C++

#pragma once
#include "Tile_SPU.h"
class TrapDoorTile_SPU : public Tile_SPU
{
public:
TrapDoorTile_SPU(int id) : Tile_SPU(id) {}
/*
* public int getTexture(int face, int data) { if (face == 0 || face == 1)
* return tex; int dir = getDir(data); if ((dir == 0 || dir == 2) ^ (face <= 3))
* { return tex; } int tt = (dir / 2 + ((face & 1) ^ dir)); tt += ((data & 4) /
* 4); int texture = tex - (data & 8) * 2; if ((tt & 1) != 0) { texture =
* -texture; } // if (getDir(data)==0 // tt-=((face+data&3)&1)^((data&4)>>2);
* return texture; }
*/
bool blocksLight() { return false; }
bool isSolidRender(bool isServerLevel = false) { return false; }
bool isCubeShaped() { return false; }
int getRenderShape() { return Tile_SPU::SHAPE_BLOCK;}
void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = NULL) // 4J added forceData, forceEntity param
{
setShape(level->getData(x, y, z));
}
void updateDefaultShape()
{
float r = 3 / 16.0f;
setShape(0, 0.5f - r / 2, 0, 1, 0.5f + r / 2, 1);
}
bool isOpen(int data){ return (data & 4) != 0; }
using Tile_SPU::setShape;
void setShape(int data)
{
float r = 3 / 16.0f;
Tile_SPU::setShape(0, 0, 0, 1, r, 1);
if (isOpen(data))
{
if ((data & 3) == 0) setShape(0, 0, 1 - r, 1, 1, 1);
if ((data & 3) == 1) setShape(0, 0, 0, 1, 1, r);
if ((data & 3) == 2) setShape(1 - r, 0, 0, 1, 1, 1);
if ((data & 3) == 3) setShape(0, 0, 0, r, 1, 1);
}
}
};