31 lines
939 B
C++
31 lines
939 B
C++
// =================================================================================================================================
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// This sample demonstrates how to use the auto-hooking functionality of HeapInspector. On PlayStation 3, this uses link-time
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// malloc/realloc/free overloading. On PC it uses the mhook API, which will hook into the very low-level HeapAlloc, HeapRealloc
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// and HeapFree functions. This will cause any allocations in your application to be caught.
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//
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// NOTE: the platform specific hooking calls can be found in the Main<platform>.cpp.
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// =================================================================================================================================
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#include <stdlib.h>
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void Wait(int a_MilliSeconds);
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void RunHeapInspectorServer()
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{
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while (1)
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{
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void* mem1;
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void* memB;
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mem1 = malloc(16);
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memB = malloc(1024);
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Wait(100);
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free(mem1);
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free(memB);
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Wait(100);
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}
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}
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