54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
#pragma once
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#include "../media/xuiscene_debug.h"
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class CScene_Debug : public CXuiSceneImpl
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{
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protected:
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// Message map. Here we tie messages to message handlers.
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XUI_BEGIN_MSG_MAP()
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XUI_ON_XM_INIT( OnInit )
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XUI_ON_XM_KEYDOWN(OnKeyDown)
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XUI_ON_XM_NOTIFY_SELCHANGED( OnNotifySelChanged )
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XUI_ON_XM_NOTIFY_VALUE_CHANGED( OnNotifyValueChanged )
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XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
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XUI_ON_XM_CONTROL_NAVIGATE(OnControlNavigate)
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XUI_END_MSG_MAP()
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HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
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HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
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HRESULT OnNotifySelChanged( HXUIOBJ hObjSource, XUINotifySelChanged* pNotifySelChangedData, BOOL& bHandled );
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HRESULT OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged* pNotifyValueChanged, BOOL& bHandled );
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HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
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HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled);
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public:
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// Define the class. The class name must match the ClassOverride property
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// set for the scene in the UI Authoring tool.
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XUI_IMPLEMENT_CLASS( CScene_Debug, L"CScene_Debug", XUI_CLASS_SCENE )
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private:
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typedef struct
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{
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HXUIOBJ hXuiObj;
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VOID *pvData;
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}
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DEBUGDATA;
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static LPCWSTR m_DebugCheckboxTextA[eDebugSetting_Max+1];
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static LPCWSTR m_DebugButtonTextA[eDebugButton_Max+1];
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int m_iTotalCheckboxElements;
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int m_iTotalButtonElements;
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DEBUGDATA *m_DebugCheckboxDataA;
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DEBUGDATA *m_DebugButtonDataA;
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int m_iCurrentCheckboxElement;
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int m_iCurrentButtonElement;
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int m_iPad;
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bool m_bOnCheckboxes; // for navigations
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};
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