41 lines
881 B
C++
41 lines
881 B
C++
#pragma once
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#include "UIScene.h"
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class UIScene_EndPoem : public UIScene
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{
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private:
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wstring noNoiseString;
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wstring noiseString;
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vector<int> m_noiseLengths;
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bool m_bIgnoreInput;
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int m_requestedLabel;
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vector<wstring> m_paragraphs;
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IggyName m_funcSetNextLabel;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_NAME(m_funcSetNextLabel, L"SetNextLabel")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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public:
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UIScene_EndPoem(int iPad, void *initData, UILayer *parentLayer);
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virtual EUIScene getSceneType() { return eUIScene_EndPoem;}
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virtual void updateTooltips();
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protected:
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virtual wstring getMoviePath();
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public:
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virtual void tick();
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// INPUT
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
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virtual void handleDestroy();
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virtual void handleRequestMoreData(F64 startIndex, bool up);
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private:
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void updateNoise();
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}; |