Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_Credits.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

72 lines
2.0 KiB
C++

#pragma once
#include "UIScene.h"
#define PS3_CREDITS_COUNT 80
#define PSVITA_CREDITS_COUNT 82
#define PS4_CREDITS_COUNT 80
#define XBOXONE_CREDITS_COUNT (80+318)
#define MILES_AND_IGGY_CREDITS_COUNT 8
#define DYNAMODE_FONT_CREDITS_COUNT 2
#define PS3_DOLBY_CREDIT 4
#ifdef __PS3__
#define MAX_CREDIT_STRINGS (PS3_CREDITS_COUNT + MILES_AND_IGGY_CREDITS_COUNT + DYNAMODE_FONT_CREDITS_COUNT + PS3_DOLBY_CREDIT)
#elif defined(__ORBIS__)
#define MAX_CREDIT_STRINGS (PS4_CREDITS_COUNT + MILES_AND_IGGY_CREDITS_COUNT + DYNAMODE_FONT_CREDITS_COUNT)
#elif defined(_DURANGO) || defined _WINDOWS64
#define MAX_CREDIT_STRINGS (XBOXONE_CREDITS_COUNT + MILES_AND_IGGY_CREDITS_COUNT)
#elif defined(__PSVITA__)
#define MAX_CREDIT_STRINGS (PSVITA_CREDITS_COUNT + MILES_AND_IGGY_CREDITS_COUNT + DYNAMODE_FONT_CREDITS_COUNT)
#endif
class UIScene_Credits : public UIScene
{
private:
enum ECreditIcons
{
eCreditIcon_Iggy,
eCreditIcon_Miles,
eCreditIcon_Dolby,
};
static SCreditTextItemDef gs_aCreditDefs[MAX_CREDIT_STRINGS];
int m_iCurrDefIndex; // Index of last created text def.
int m_iNumTextDefs; // Total number of text defs in the credits.
bool m_bAddNextLabel;
IggyName m_funcSetNextLabel, m_funcAddImage;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_NAME(m_funcSetNextLabel, L"SetNextLabel")
UI_MAP_NAME(m_funcAddImage, L"AddImage")
UI_END_MAP_ELEMENTS_AND_NAMES()
public:
UIScene_Credits(int iPad, void *initData, UILayer *parentLayer);
virtual EUIScene getSceneType() { return eUIScene_Credits;}
virtual void updateTooltips();
virtual void updateComponents();
void handleReload();
virtual void tick();
protected:
// TODO: This should be pure virtual in this class
virtual wstring getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
virtual void handleRequestMoreData(F64 startIndex, bool up);
private:
void setNextLabel(const wstring &label, ECreditTextTypes size);
void addImage(ECreditIcons icon);
};