Files
MinecraftConsoles/Minecraft.Client/Common/UI/IUIScene_AnvilMenu.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

45 lines
1.7 KiB
C++

#pragma once
#include "IUIScene_AbstractContainerMenu.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.ContainerListener.h"
// The 0-indexed slot in the inventory list that lines up with the result slot
#define ANVIL_SCENE_RESULT_SLOT_UP_OFFSET 5
#define ANVIL_SCENE_RESULT_SLOT_DOWN_OFFSET 5
#define ANVIL_SCENE_ITEM1_SLOT_UP_OFFSET 3
#define ANVIL_SCENE_ITEM1_SLOT_DOWN_OFFSET 3
#define ANVIL_SCENE_ITEM2_SLOT_UP_OFFSET 4
#define ANVIL_SCENE_ITEM2_SLOT_DOWN_OFFSET 4
class Inventory;
class AnvilMenu;
class IUIScene_AnvilMenu : public virtual IUIScene_AbstractContainerMenu, public net_minecraft_world_inventory::ContainerListener
{
protected:
shared_ptr<Inventory> m_inventory;
AnvilMenu *m_repairMenu;
wstring m_itemName;
protected:
IUIScene_AnvilMenu();
virtual ESceneSection GetSectionAndSlotInDirection( ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY );
int getSectionStartOffset(ESceneSection eSection);
virtual void handleOtherClicked(int iPad, ESceneSection eSection, int buttonNum, bool quickKey);
bool IsSectionSlotList( ESceneSection eSection );
void handleTick();
// Anvil only
virtual void handleEditNamePressed() = 0;
virtual void setEditNameValue(const wstring &name) = 0;
virtual void setEditNameEditable(bool enabled) = 0;
virtual void setCostLabel(const wstring &label, bool canAfford) = 0;
virtual void showCross(bool show) = 0;
void updateItemName();
// ContainerListenr
void refreshContainer(AbstractContainerMenu *container, vector<shared_ptr<ItemInstance> > *items);
void slotChanged(AbstractContainerMenu *container, int slotIndex, shared_ptr<ItemInstance> item);
void setContainerData(AbstractContainerMenu *container, int id, int value);
};