* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
103 lines
2.0 KiB
C++
103 lines
2.0 KiB
C++
#pragma once
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#include <set>
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#include <functional>
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#ifndef __PS3__
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typedef function<wstring(void)> StringBuilder;
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#else
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class StringBuilderCore
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{
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public:
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virtual wstring getString() = 0;
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};
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struct StringBuilder
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{
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shared_ptr<StringBuilderCore> m_coreBuilder;
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virtual wstring operator()() { return m_coreBuilder->getString(); }
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StringBuilder() {}
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StringBuilder(StringBuilderCore *core) { m_coreBuilder = shared_ptr<StringBuilderCore>(core); }
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};
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class IdsStringBuilder : public StringBuilderCore
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{
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const int m_ids;
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public:
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IdsStringBuilder(int ids) : m_ids(ids) {}
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virtual wstring getString(void) { return app.GetString(m_ids); }
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};
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#endif
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using namespace std;
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class UIString
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{
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protected:
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static int s_currentLanguage;
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static int s_currentLocale;
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public:
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static bool setCurrentLanguage();
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static int getCurrentLanguage();
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protected:
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class UIStringCore : public enable_shared_from_this<UIStringCore>
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{
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private:
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int m_lastSetLanguage;
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int m_lastSetLocale;
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int m_lastUpdatedLanguage;
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int m_lastUpdatedLocale;
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wstring m_wstrCache;
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bool m_bIsConstant;
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StringBuilder m_fStringBuilder;
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public:
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UIStringCore(StringBuilder wstrBuilder);
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UIStringCore(const wstring &str);
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wstring &getString();
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bool hasNewString();
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bool update(bool force);
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bool needsUpdating();
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void setUpdated();
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};
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shared_ptr<UIStringCore> m_core;
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public:
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UIString();
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UIString(int ids); // Create a dynamic UI string from a string id value.
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UIString(StringBuilder wstrBuilder); // Create a dynamic UI string with a custom update function.
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// Create a UIString with a constant value.
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UIString(const string &constant);
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UIString(const wstring &constant);
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UIString(const wchar_t *constant);
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~UIString();
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bool empty();
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bool compare(const UIString &uiString);
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bool needsUpdating(); // Language has been change since the last time setUpdated was called.
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void setUpdated(); // The new text has been used.
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wstring &getString();
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const wchar_t *c_str();
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unsigned int length();
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}; |