Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIControl_TextInput.cpp
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

84 lines
2.1 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "UIControl_TextInput.h"
UIControl_TextInput::UIControl_TextInput()
{
m_bHasFocus = false;
}
bool UIControl_TextInput::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName)
{
UIControl::setControlType(UIControl::eTextInput);
bool success = UIControl_Base::setupControl(scene,parent,controlName);
//TextInput specific initialisers
m_textName = registerFastName(L"text");
m_funcChangeState = registerFastName(L"ChangeState");
m_funcSetCharLimit = registerFastName(L"SetCharLimit");
return success;
}
void UIControl_TextInput::init(UIString label, int id)
{
m_label = label;
m_id = id;
IggyDataValue result;
IggyDataValue value[2];
value[0].type = IGGY_DATATYPE_string_UTF16;
IggyStringUTF16 stringVal;
stringVal.string = (IggyUTF16*)label.c_str();
stringVal.length = label.length();
value[0].string16 = stringVal;
value[1].type = IGGY_DATATYPE_number;
value[1].number = id;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_initFunc , 2 , value );
#ifdef __PSVITA__
// 4J-TomK - add this buttonlist to the vita touch box list
switch(m_parentScene->GetParentLayer()->m_iLayer)
{
case eUILayer_Fullscreen:
case eUILayer_Scene:
case eUILayer_HUD:
ui.TouchBoxAdd(this,m_parentScene);
break;
}
#endif
}
void UIControl_TextInput::ReInit()
{
UIControl_Base::ReInit();
init(m_label, m_id);
}
void UIControl_TextInput::setFocus(bool focus)
{
if(m_bHasFocus != focus)
{
m_bHasFocus = focus;
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = focus?0:1;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcChangeState , 1 , value );
}
}
void UIControl_TextInput::SetCharLimit(int iLimit)
{
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = iLimit;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcSetCharLimit , 1 , value );
}