* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
#include "stdafx.h"
|
|
#include "EnderCrystalModel.h"
|
|
#include "..\Minecraft.World\net.minecraft.world.entity.boss.enderdragon.h"
|
|
#include "EnderCrystalRenderer.h"
|
|
|
|
ResourceLocation EnderCrystalRenderer::ENDER_CRYSTAL_LOCATION = ResourceLocation(TN_MOB_ENDERDRAGON_ENDERCRYSTAL);
|
|
|
|
EnderCrystalRenderer::EnderCrystalRenderer()
|
|
{
|
|
currentModel = -1;
|
|
this->shadowRadius = 0.5f;
|
|
}
|
|
|
|
void EnderCrystalRenderer::render(shared_ptr<Entity> _crystal, double x, double y, double z, float rot, float a)
|
|
{
|
|
// 4J - original version used generics and thus had an input parameter of type EnderCrystal rather than shared_ptr<Entity> we have here -
|
|
// do some casting around instead
|
|
shared_ptr<EnderCrystal> crystal = dynamic_pointer_cast<EnderCrystal>(_crystal);
|
|
if (currentModel != EnderCrystalModel::MODEL_ID)
|
|
{
|
|
model = new EnderCrystalModel(0);
|
|
currentModel = EnderCrystalModel::MODEL_ID;
|
|
}
|
|
|
|
|
|
float tt = crystal->time + a;
|
|
glPushMatrix();
|
|
glTranslatef((float) x, (float) y, (float) z);
|
|
bindTexture(&ENDER_CRYSTAL_LOCATION);
|
|
float hh = sin(tt * 0.2f) / 2 + 0.5f;
|
|
hh = hh * hh + hh;
|
|
model->render(crystal, 0, tt * 3, hh * 0.2f, 0, 0, 1 / 16.0f, true);
|
|
|
|
glPopMatrix();
|
|
}
|
|
|
|
ResourceLocation *EnderCrystalRenderer::getTextureLocation(shared_ptr<Entity> mob)
|
|
{
|
|
return &ENDER_CRYSTAL_LOCATION;
|
|
} |