128 lines
4.1 KiB
C++
128 lines
4.1 KiB
C++
#pragma once
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#include "IUIScene_StartGame.h"
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class UIScene_LoadMenu : public IUIScene_StartGame
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{
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private:
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enum EControls
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{
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eControl_GameMode,
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eControl_Difficulty,
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eControl_MoreOptions,
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eControl_LoadWorld,
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eControl_TexturePackList,
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eControl_OnlineGame,
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};
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static int m_iDifficultyTitleSettingA[4];
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UIControl m_controlMainPanel;
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UIControl_Label m_labelGameName, m_labelSeed, m_labelCreatedMode;
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UIControl_Button m_buttonGamemode, m_buttonMoreOptions, m_buttonLoadWorld;
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UIControl_Slider m_sliderDifficulty;
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UIControl_BitmapIcon m_bitmapIcon;
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UIControl_CheckBox m_checkboxOnline;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(IUIScene_StartGame)
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UI_MAP_ELEMENT( m_controlMainPanel, "MainPanel" )
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UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlMainPanel )
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UI_MAP_ELEMENT( m_labelGameName, "GameName")
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UI_MAP_ELEMENT( m_labelCreatedMode, "CreatedMode")
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UI_MAP_ELEMENT( m_labelSeed, "Seed")
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UI_MAP_ELEMENT( m_texturePackList, "TexturePackSelector")
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UI_MAP_ELEMENT( m_buttonGamemode, "GameModeToggle")
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UI_MAP_ELEMENT( m_checkboxOnline, "CheckboxOnline")
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UI_MAP_ELEMENT( m_buttonMoreOptions, "MoreOptions")
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UI_MAP_ELEMENT( m_buttonLoadWorld, "LoadSettings")
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UI_MAP_ELEMENT( m_sliderDifficulty, "Difficulty")
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UI_MAP_ELEMENT( m_bitmapIcon, "LevelIcon")
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UI_END_MAP_CHILD_ELEMENTS()
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UI_END_MAP_ELEMENTS_AND_NAMES()
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LevelGenerationOptions *m_levelGen;
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DLCPack * m_pDLCPack;
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int m_iSaveGameInfoIndex;
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int m_CurrentDifficulty;
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bool m_bGameModeCreative;
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int m_iGameModeId;
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bool m_bHasBeenInCreative;
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bool m_bIsSaveOwner;
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bool m_bRetrievingSaveThumbnail;
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bool m_bSaveThumbnailReady;
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bool m_bMultiplayerAllowed;
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bool m_bShowTimer;
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bool m_bAvailableTexturePacksChecked;
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bool m_bRequestQuadrantSignin;
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bool m_bIsCorrupt;
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bool m_bThumbnailGetFailed;
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__int64 m_seed;
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wstring m_levelName;
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#ifdef __PS3__
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std::vector<SonyCommerce::ProductInfo>*m_pvProductInfo;
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#endif
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//int *m_iConfigA; // track the texture packs that we don't have installed
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PBYTE m_pbThumbnailData;
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unsigned int m_uiThumbnailSize;
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wstring m_thumbnailName;
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bool m_bRebuildTouchBoxes;
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public:
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UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLayer);
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virtual void updateTooltips();
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virtual void updateComponents();
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virtual EUIScene getSceneType() { return eUIScene_LoadMenu;}
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virtual void tick();
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virtual UIControl* GetMainPanel();
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virtual void handleTouchBoxRebuild();
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protected:
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// TODO: This should be pure virtual in this class
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virtual wstring getMoviePath();
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public:
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// INPUT
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
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virtual void handleTimerComplete(int id);
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protected:
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void handlePress(F64 controlId, F64 childId);
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void handleSliderMove(F64 sliderId, F64 currentValue);
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virtual void handleGainFocus(bool navBack);
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private:
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void StartSharedLaunchFlow();
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virtual void checkStateAndStartGame();
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void LaunchGame(void);
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#ifdef _DURANGO
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static void checkPrivilegeCallback(LPVOID lpParam, bool hasPrivilege, int iPad);
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#endif
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static int ConfirmLoadReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
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static void StartGameFromSave(UIScene_LoadMenu* pClass, DWORD dwLocalUsersMask);
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static int LoadSaveDataReturned(void *pParam,bool bIsCorrupt, bool bIsOwner);
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static int TrophyDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
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static int LoadDataComplete(void *pParam);
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static int LoadSaveDataThumbnailReturned(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes);
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static int CheckResetNetherReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
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static int DeleteSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
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static int DeleteSaveDataReturned(void *pParam,bool bSuccess);
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static int MustSignInReturnedPSN(void *pParam,int iPad,C4JStorage::EMessageResult result);
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#ifdef __ORBIS__
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//static int PSPlusReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
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static int ContinueOffline(void *pParam,int iPad,C4JStorage::EMessageResult result);
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#endif
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public:
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static int StartGame_SignInReturned(LPVOID pParam, bool, int);
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}; |