89 lines
3.0 KiB
C++
89 lines
3.0 KiB
C++
#pragma once
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using namespace std;
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#include "..\Media\xuiscene_inventory.h"
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#include "XUI_Scene_AbstractContainer.h"
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#include "XUI_CustomMessages.h"
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#include "..\UI\IUIScene_InventoryMenu.h"
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#define INVENTORY_UPDATE_EFFECTS_TIMER_ID (10)
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#define INVENTORY_UPDATE_EFFECTS_TIMER_TIME (1000) // 1 second
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class CXuiCtrlMobEffect;
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//--------------------------------------------------------------------------------------
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// Scene implementation class.
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//--------------------------------------------------------------------------------------
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class CXuiSceneInventory : public CXuiSceneAbstractContainer, public IUIScene_InventoryMenu
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{
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private:
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static const int MAX_EFFECTS = 10;
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public:
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// Define the class. The class name must match the ClassOverride property
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// set for the scene in the UI Authoring tool.
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XUI_IMPLEMENT_CLASS( CXuiSceneInventory, L"CXuiSceneInventory", XUI_CLASS_SCENE )
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protected:
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XUI_BEGIN_MSG_MAP()
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XUI_ON_XM_INIT( OnInit )
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XUI_ON_XM_KEYDOWN( OnKeyDown )
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XUI_ON_XM_DESTROY( OnDestroy )
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XUI_ON_XM_TIMER( OnTimer ) // Poll stick input on a timer.
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XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
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XUI_ON_XM_TRANSITION_START(OnTransitionStart)
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XUI_END_MSG_MAP()
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// Control mapping to objects
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BEGIN_CONTROL_MAP()
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MAP_CONTROL(IDC_Group, m_sceneGroup)
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BEGIN_MAP_CHILD_CONTROLS( m_sceneGroup )
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// Common to all abstract container scenes
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MAP_OVERRIDE(IDC_Inventory, m_inventoryControl)
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MAP_OVERRIDE(IDC_UseRow, m_useRowControl)
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MAP_OVERRIDE(IDC_Pointer, m_pointerControl)
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MAP_CONTROL(IDC_InventoryText,m_InventoryText)
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MAP_OVERRIDE(IDC_Armor, m_armorGroup)
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END_MAP_CHILD_CONTROLS()
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MAP_CONTROL(IDC_EffectsGroup, m_effectsGroup)
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BEGIN_MAP_CHILD_CONTROLS( m_effectsGroup )
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MAP_OVERRIDE(IDC_Effect1, m_hEffectDisplayA[0])
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MAP_OVERRIDE(IDC_Effect2, m_hEffectDisplayA[1])
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MAP_OVERRIDE(IDC_Effect3, m_hEffectDisplayA[2])
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MAP_OVERRIDE(IDC_Effect4, m_hEffectDisplayA[3])
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MAP_OVERRIDE(IDC_Effect5, m_hEffectDisplayA[4])
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MAP_OVERRIDE(IDC_Effect6, m_hEffectDisplayA[5])
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MAP_OVERRIDE(IDC_Effect7, m_hEffectDisplayA[6])
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MAP_OVERRIDE(IDC_Effect8, m_hEffectDisplayA[7])
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MAP_OVERRIDE(IDC_Effect9, m_hEffectDisplayA[8])
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MAP_OVERRIDE(IDC_Effect10, m_hEffectDisplayA[9])
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END_MAP_CHILD_CONTROLS()
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END_CONTROL_MAP()
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HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
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HRESULT OnDestroy();
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//HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled) {return S_OK;}
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virtual void InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex = 0);
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virtual HRESULT handleCustomTimer( XUIMessageTimer *pTimer, BOOL& bHandled );
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private:
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float m_effectDisplayHeight;
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float m_effectDisplaySpacing;
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float m_effectAreaHeight;
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CXuiCtrlSlotList* m_armorGroup;
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CXuiControl m_sceneGroup;
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CXuiControl m_effectsGroup;
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CXuiCtrlMobEffect *m_hEffectDisplayA[MAX_EFFECTS];
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virtual CXuiControl* GetSectionControl( ESceneSection eSection );
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virtual CXuiCtrlSlotList* GetSectionSlotList( ESceneSection eSection );
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void updateEffectsDisplay();
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}; |