Files
MinecraftConsoles/Minecraft.World/FoodConstants.cpp
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

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Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

36 lines
1.5 KiB
C++

#include "stdafx.h"
#include "FoodConstants.h"
const int FoodConstants::MAX_FOOD = 20;
const float FoodConstants::MAX_SATURATION = (float) FoodConstants::MAX_FOOD;
const float FoodConstants::START_SATURATION = (float) FoodConstants::MAX_SATURATION / 4.0f;
const float FoodConstants::SATURATION_FLOOR = FoodConstants::MAX_SATURATION / 8.0f;
// this value modifies how quickly food is dropped
const float FoodConstants::EXHAUSTION_DROP = 4.0f;
// number of game ticks to change health because of food
const int FoodConstants::HEALTH_TICK_COUNT = 80;
const int FoodConstants::HEAL_LEVEL = 18;
const int FoodConstants::STARVE_LEVEL = 0;
// some saturation guidelines
const float FoodConstants::FOOD_SATURATION_POOR = .1f;
const float FoodConstants::FOOD_SATURATION_LOW = .3f;
const float FoodConstants::FOOD_SATURATION_NORMAL = .6f;
const float FoodConstants::FOOD_SATURATION_GOOD = .8f;
const float FoodConstants::FOOD_SATURATION_MAX = 1.0f;
const float FoodConstants::FOOD_SATURATION_SUPERNATURAL = 1.2f;
// some exhaustion guidelines
const float FoodConstants::EXHAUSTION_HEAL = 3.0f;
const float FoodConstants::EXHAUSTION_JUMP = .2f;
const float FoodConstants::EXHAUSTION_SPRINT_JUMP = FoodConstants::EXHAUSTION_JUMP * 4;
const float FoodConstants::EXHAUSTION_MINE = .025f;
const float FoodConstants::EXHAUSTION_ATTACK = .3f;
const float FoodConstants::EXHAUSTION_DAMAGE = .1f;
const float FoodConstants::EXHAUSTION_WALK = .010f;
const float FoodConstants::EXHAUSTION_SPRINT = FoodConstants::EXHAUSTION_WALK * 10;
const float FoodConstants::EXHAUSTION_SWIM = .015f;