78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
#pragma once
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#include "../media/xuiscene_tutorialpopup.h"
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#include "XUI_CustomMessages.h"
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class Tutorial;
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class CXuiCtrlCraftIngredientSlot;
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#define TUTORIAL_POPUP_FADE_TIMER_ID 0
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#define TUTORIAL_POPUP_MOVE_SCENE_TIMER_ID 1
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#define TUTORIAL_POPUP_MOVE_SCENE_TIME 500
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class CScene_TutorialPopup : public CXuiSceneImpl
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{
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private:
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Tutorial *tutorial;
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// A scene that may be displayed behind the popup that the player is using, that will need shifted so we can see it clearly.
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CXuiScene *m_interactScene, *m_lastInteractSceneMoved;
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bool m_lastSceneMovedLeft;
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bool m_bAllowFade;
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int m_iPad;
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CXuiHtmlControl m_description;
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CXuiCtrlCraftIngredientSlot *m_pCraftingPic;
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CXuiControl m_title;
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CXuiImageElement m_image;
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CXuiControl m_fontSizeControl;
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int m_textFontSize;
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D3DXVECTOR3 m_OriginalPosition;
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protected:
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// Message map. Here we tie messages to message handlers.
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XUI_BEGIN_MSG_MAP()
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XUI_ON_XM_INIT( OnInit )
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XUI_ON_XM_TIMER(OnTimer)
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XUI_ON_XM_DESTROY( OnDestroy )
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XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
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XUI_END_MSG_MAP()
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// Control mapping to objects
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BEGIN_CONTROL_MAP()
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MAP_CONTROL(IDC_Title, m_title)
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MAP_CONTROL(IDC_Description, m_description)
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MAP_OVERRIDE(IDC_XuiInventoryPic, m_pCraftingPic)
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MAP_CONTROL(IDC_XuiImage, m_image)
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MAP_CONTROL(IDC_FontSize, m_fontSizeControl)
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END_CONTROL_MAP()
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HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
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HRESULT OnTimer(XUIMessageTimer *pData,BOOL& rfHandled);
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HRESULT OnDestroy();
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HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
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public:
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// Define the class. The class name must match the ClassOverride property
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// set for the scene in the UI Authoring tool.
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XUI_IMPLEMENT_CLASS( CScene_TutorialPopup, L"CScene_TutorialPopup", XUI_CLASS_SCENE )
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private:
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HRESULT _SetDescription(CXuiScene *interactScene, LPCWSTR desc, LPCWSTR title, bool allowFade, bool isReminder);
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wstring _SetIcon(int icon, int iAuxVal, bool isFoil, LPCWSTR desc);
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wstring _SetImage(wstring &desc);
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HRESULT _SetVisible(bool show);
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bool _IsSceneVisible();
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void UpdateInteractScenePosition(bool visible);
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public:
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static HRESULT SetDescription(int iPad, TutorialPopupInfo *info);
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static wstring ParseDescription(int iPad, wstring &text);
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static HRESULT SetSceneVisible(int iPad, bool show);
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static bool IsSceneVisible(int iPad);
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}; |