Files
MinecraftConsoles/Minecraft.World/WorkbenchTile.cpp
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

45 lines
1.2 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.h"
#include "net.minecraft.h"
#include "WorkbenchTile.h"
WorkbenchTile::WorkbenchTile(int id) : Tile(id, Material::wood)
{
iconTop = NULL;
iconFront = NULL;
}
Icon *WorkbenchTile::getTexture(int face, int data)
{
if (face == Facing::UP) return iconTop;
if (face == Facing::DOWN) return Tile::wood->getTexture(face);
if (face == Facing::NORTH || face == Facing::WEST) return iconFront;
return icon;
}
void WorkbenchTile::registerIcons(IconRegister *iconRegister)
{
icon = iconRegister->registerIcon(L"workbench_side");
iconTop = iconRegister->registerIcon(L"workbench_top");
iconFront = iconRegister->registerIcon(L"workbench_front");
}
// 4J-PB - Adding a TestUse for tooltip display
bool WorkbenchTile::TestUse()
{
return true;
}
bool WorkbenchTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
{
if( soundOnly ) return false;
if (level->isClientSide)
{
return true;
}
player->startCrafting(x, y, z);
//player->openFireworks(x, y, z);
return true;
}