* Multiplayer 8 to max byte increase. Made-with: Cursor * Server chunk optimizations for large player counts, server full notification fix, added to server.properties.
991 lines
28 KiB
C++
991 lines
28 KiB
C++
// Code implemented by LCEMP, credit if used on other repos
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// https://github.com/LCEMP/LCEMP
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#include "stdafx.h"
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#ifdef _WINDOWS64
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#include "WinsockNetLayer.h"
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#include "..\..\Common\Network\PlatformNetworkManagerStub.h"
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#include "..\..\..\Minecraft.World\Socket.h"
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#include "..\..\..\Minecraft.World\DisconnectPacket.h"
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#include "..\..\Minecraft.h"
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#include "..\4JLibs\inc\4J_Profile.h"
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static bool RecvExact(SOCKET sock, BYTE* buf, int len);
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SOCKET WinsockNetLayer::s_listenSocket = INVALID_SOCKET;
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SOCKET WinsockNetLayer::s_hostConnectionSocket = INVALID_SOCKET;
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HANDLE WinsockNetLayer::s_acceptThread = NULL;
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HANDLE WinsockNetLayer::s_clientRecvThread = NULL;
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bool WinsockNetLayer::s_isHost = false;
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bool WinsockNetLayer::s_connected = false;
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bool WinsockNetLayer::s_active = false;
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bool WinsockNetLayer::s_initialized = false;
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BYTE WinsockNetLayer::s_localSmallId = 0;
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BYTE WinsockNetLayer::s_hostSmallId = 0;
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unsigned int WinsockNetLayer::s_nextSmallId = 1;
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CRITICAL_SECTION WinsockNetLayer::s_sendLock;
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CRITICAL_SECTION WinsockNetLayer::s_connectionsLock;
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std::vector<Win64RemoteConnection> WinsockNetLayer::s_connections;
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SOCKET WinsockNetLayer::s_advertiseSock = INVALID_SOCKET;
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HANDLE WinsockNetLayer::s_advertiseThread = NULL;
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volatile bool WinsockNetLayer::s_advertising = false;
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Win64LANBroadcast WinsockNetLayer::s_advertiseData = {};
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CRITICAL_SECTION WinsockNetLayer::s_advertiseLock;
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int WinsockNetLayer::s_hostGamePort = WIN64_NET_DEFAULT_PORT;
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SOCKET WinsockNetLayer::s_discoverySock = INVALID_SOCKET;
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HANDLE WinsockNetLayer::s_discoveryThread = NULL;
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volatile bool WinsockNetLayer::s_discovering = false;
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CRITICAL_SECTION WinsockNetLayer::s_discoveryLock;
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std::vector<Win64LANSession> WinsockNetLayer::s_discoveredSessions;
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CRITICAL_SECTION WinsockNetLayer::s_disconnectLock;
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std::vector<BYTE> WinsockNetLayer::s_disconnectedSmallIds;
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CRITICAL_SECTION WinsockNetLayer::s_freeSmallIdLock;
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std::vector<BYTE> WinsockNetLayer::s_freeSmallIds;
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SOCKET WinsockNetLayer::s_smallIdToSocket[256];
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CRITICAL_SECTION WinsockNetLayer::s_smallIdToSocketLock;
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bool g_Win64MultiplayerHost = false;
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bool g_Win64MultiplayerJoin = false;
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int g_Win64MultiplayerPort = WIN64_NET_DEFAULT_PORT;
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char g_Win64MultiplayerIP[256] = "127.0.0.1";
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bool g_Win64DedicatedServer = false;
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int g_Win64DedicatedServerPort = WIN64_NET_DEFAULT_PORT;
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char g_Win64DedicatedServerBindIP[256] = "";
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bool WinsockNetLayer::Initialize()
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{
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if (s_initialized) return true;
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WSADATA wsaData;
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int result = WSAStartup(MAKEWORD(2, 2), &wsaData);
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if (result != 0)
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{
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app.DebugPrintf("WSAStartup failed: %d\n", result);
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return false;
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}
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InitializeCriticalSection(&s_sendLock);
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InitializeCriticalSection(&s_connectionsLock);
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InitializeCriticalSection(&s_advertiseLock);
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InitializeCriticalSection(&s_discoveryLock);
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InitializeCriticalSection(&s_disconnectLock);
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InitializeCriticalSection(&s_freeSmallIdLock);
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InitializeCriticalSection(&s_smallIdToSocketLock);
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for (int i = 0; i < 256; i++)
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s_smallIdToSocket[i] = INVALID_SOCKET;
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s_initialized = true;
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StartDiscovery();
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return true;
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}
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void WinsockNetLayer::Shutdown()
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{
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StopAdvertising();
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StopDiscovery();
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s_active = false;
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s_connected = false;
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if (s_listenSocket != INVALID_SOCKET)
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{
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closesocket(s_listenSocket);
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s_listenSocket = INVALID_SOCKET;
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}
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if (s_hostConnectionSocket != INVALID_SOCKET)
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{
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closesocket(s_hostConnectionSocket);
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s_hostConnectionSocket = INVALID_SOCKET;
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}
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EnterCriticalSection(&s_connectionsLock);
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for (size_t i = 0; i < s_connections.size(); i++)
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{
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s_connections[i].active = false;
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if (s_connections[i].tcpSocket != INVALID_SOCKET)
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{
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closesocket(s_connections[i].tcpSocket);
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}
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}
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s_connections.clear();
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LeaveCriticalSection(&s_connectionsLock);
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if (s_acceptThread != NULL)
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{
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WaitForSingleObject(s_acceptThread, 2000);
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CloseHandle(s_acceptThread);
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s_acceptThread = NULL;
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}
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if (s_clientRecvThread != NULL)
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{
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WaitForSingleObject(s_clientRecvThread, 2000);
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CloseHandle(s_clientRecvThread);
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s_clientRecvThread = NULL;
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}
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if (s_initialized)
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{
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DeleteCriticalSection(&s_sendLock);
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DeleteCriticalSection(&s_connectionsLock);
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DeleteCriticalSection(&s_advertiseLock);
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DeleteCriticalSection(&s_discoveryLock);
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DeleteCriticalSection(&s_disconnectLock);
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s_disconnectedSmallIds.clear();
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DeleteCriticalSection(&s_freeSmallIdLock);
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s_freeSmallIds.clear();
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DeleteCriticalSection(&s_smallIdToSocketLock);
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WSACleanup();
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s_initialized = false;
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}
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}
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bool WinsockNetLayer::HostGame(int port, const char* bindIp)
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{
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if (!s_initialized && !Initialize()) return false;
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s_isHost = true;
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s_localSmallId = 0;
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s_hostSmallId = 0;
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s_nextSmallId = 1;
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s_hostGamePort = port;
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EnterCriticalSection(&s_freeSmallIdLock);
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s_freeSmallIds.clear();
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LeaveCriticalSection(&s_freeSmallIdLock);
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EnterCriticalSection(&s_smallIdToSocketLock);
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for (int i = 0; i < 256; i++)
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s_smallIdToSocket[i] = INVALID_SOCKET;
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LeaveCriticalSection(&s_smallIdToSocketLock);
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struct addrinfo hints = {};
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struct addrinfo* result = NULL;
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hints.ai_family = AF_INET;
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hints.ai_socktype = SOCK_STREAM;
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hints.ai_protocol = IPPROTO_TCP;
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hints.ai_flags = (bindIp == NULL || bindIp[0] == 0) ? AI_PASSIVE : 0;
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char portStr[16];
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sprintf_s(portStr, "%d", port);
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const char* resolvedBindIp = (bindIp != NULL && bindIp[0] != 0) ? bindIp : NULL;
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int iResult = getaddrinfo(resolvedBindIp, portStr, &hints, &result);
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if (iResult != 0)
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{
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app.DebugPrintf("getaddrinfo failed for %s:%d - %d\n",
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resolvedBindIp != NULL ? resolvedBindIp : "*",
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port,
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iResult);
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return false;
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}
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s_listenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
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if (s_listenSocket == INVALID_SOCKET)
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{
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app.DebugPrintf("socket() failed: %d\n", WSAGetLastError());
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freeaddrinfo(result);
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return false;
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}
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int opt = 1;
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setsockopt(s_listenSocket, SOL_SOCKET, SO_REUSEADDR, (const char*)&opt, sizeof(opt));
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iResult = ::bind(s_listenSocket, result->ai_addr, (int)result->ai_addrlen);
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freeaddrinfo(result);
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if (iResult == SOCKET_ERROR)
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{
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app.DebugPrintf("bind() failed: %d\n", WSAGetLastError());
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closesocket(s_listenSocket);
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s_listenSocket = INVALID_SOCKET;
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return false;
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}
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iResult = listen(s_listenSocket, SOMAXCONN);
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if (iResult == SOCKET_ERROR)
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{
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app.DebugPrintf("listen() failed: %d\n", WSAGetLastError());
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closesocket(s_listenSocket);
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s_listenSocket = INVALID_SOCKET;
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return false;
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}
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s_active = true;
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s_connected = true;
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s_acceptThread = CreateThread(NULL, 0, AcceptThreadProc, NULL, 0, NULL);
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app.DebugPrintf("Win64 LAN: Hosting on %s:%d\n",
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resolvedBindIp != NULL ? resolvedBindIp : "*",
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port);
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return true;
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}
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bool WinsockNetLayer::JoinGame(const char* ip, int port)
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{
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if (!s_initialized && !Initialize()) return false;
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s_isHost = false;
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s_hostSmallId = 0;
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s_connected = false;
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s_active = false;
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if (s_hostConnectionSocket != INVALID_SOCKET)
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{
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closesocket(s_hostConnectionSocket);
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s_hostConnectionSocket = INVALID_SOCKET;
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}
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struct addrinfo hints = {};
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struct addrinfo* result = NULL;
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hints.ai_family = AF_INET;
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hints.ai_socktype = SOCK_STREAM;
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hints.ai_protocol = IPPROTO_TCP;
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char portStr[16];
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sprintf_s(portStr, "%d", port);
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int iResult = getaddrinfo(ip, portStr, &hints, &result);
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if (iResult != 0)
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{
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app.DebugPrintf("getaddrinfo failed for %s:%d - %d\n", ip, port, iResult);
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return false;
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}
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bool connected = false;
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BYTE assignedSmallId = 0;
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const int maxAttempts = 12;
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for (int attempt = 0; attempt < maxAttempts; ++attempt)
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{
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s_hostConnectionSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
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if (s_hostConnectionSocket == INVALID_SOCKET)
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{
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app.DebugPrintf("socket() failed: %d\n", WSAGetLastError());
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break;
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}
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int noDelay = 1;
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setsockopt(s_hostConnectionSocket, IPPROTO_TCP, TCP_NODELAY, (const char*)&noDelay, sizeof(noDelay));
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iResult = connect(s_hostConnectionSocket, result->ai_addr, (int)result->ai_addrlen);
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if (iResult == SOCKET_ERROR)
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{
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int err = WSAGetLastError();
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app.DebugPrintf("connect() to %s:%d failed (attempt %d/%d): %d\n", ip, port, attempt + 1, maxAttempts, err);
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closesocket(s_hostConnectionSocket);
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s_hostConnectionSocket = INVALID_SOCKET;
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Sleep(200);
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continue;
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}
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BYTE assignBuf[1];
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int bytesRecv = recv(s_hostConnectionSocket, (char*)assignBuf, 1, 0);
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if (bytesRecv != 1)
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{
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app.DebugPrintf("Failed to receive small ID assignment from host (attempt %d/%d)\n", attempt + 1, maxAttempts);
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closesocket(s_hostConnectionSocket);
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s_hostConnectionSocket = INVALID_SOCKET;
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Sleep(200);
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continue;
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}
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if (assignBuf[0] == WIN64_SMALLID_REJECT)
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{
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BYTE rejectBuf[5];
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if (!RecvExact(s_hostConnectionSocket, rejectBuf, 5))
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{
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app.DebugPrintf("Failed to receive reject reason from host\n");
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closesocket(s_hostConnectionSocket);
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s_hostConnectionSocket = INVALID_SOCKET;
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Sleep(200);
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continue;
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}
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// rejectBuf[0] = packet id (255), rejectBuf[1..4] = 4-byte big-endian reason
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int reason = ((rejectBuf[1] & 0xff) << 24) | ((rejectBuf[2] & 0xff) << 16) |
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((rejectBuf[3] & 0xff) << 8) | (rejectBuf[4] & 0xff);
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Minecraft::GetInstance()->connectionDisconnected(ProfileManager.GetPrimaryPad(), (DisconnectPacket::eDisconnectReason)reason);
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closesocket(s_hostConnectionSocket);
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s_hostConnectionSocket = INVALID_SOCKET;
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freeaddrinfo(result);
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return false;
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}
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assignedSmallId = assignBuf[0];
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connected = true;
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break;
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}
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freeaddrinfo(result);
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if (!connected)
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{
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return false;
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}
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s_localSmallId = assignedSmallId;
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app.DebugPrintf("Win64 LAN: Connected to %s:%d, assigned smallId=%d\n", ip, port, s_localSmallId);
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s_active = true;
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s_connected = true;
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s_clientRecvThread = CreateThread(NULL, 0, ClientRecvThreadProc, NULL, 0, NULL);
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return true;
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}
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bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void* data, int dataSize)
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{
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if (sock == INVALID_SOCKET || dataSize <= 0) return false;
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EnterCriticalSection(&s_sendLock);
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BYTE header[4];
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header[0] = (BYTE)((dataSize >> 24) & 0xFF);
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header[1] = (BYTE)((dataSize >> 16) & 0xFF);
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header[2] = (BYTE)((dataSize >> 8) & 0xFF);
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header[3] = (BYTE)(dataSize & 0xFF);
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int totalSent = 0;
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int toSend = 4;
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while (totalSent < toSend)
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{
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int sent = send(sock, (const char*)header + totalSent, toSend - totalSent, 0);
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if (sent == SOCKET_ERROR || sent == 0)
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{
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LeaveCriticalSection(&s_sendLock);
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return false;
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}
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totalSent += sent;
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}
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totalSent = 0;
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while (totalSent < dataSize)
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{
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int sent = send(sock, (const char*)data + totalSent, dataSize - totalSent, 0);
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if (sent == SOCKET_ERROR || sent == 0)
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{
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LeaveCriticalSection(&s_sendLock);
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return false;
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}
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totalSent += sent;
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}
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LeaveCriticalSection(&s_sendLock);
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return true;
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}
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bool WinsockNetLayer::SendToSmallId(BYTE targetSmallId, const void* data, int dataSize)
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{
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if (!s_active) return false;
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if (s_isHost)
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{
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SOCKET sock = GetSocketForSmallId(targetSmallId);
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if (sock == INVALID_SOCKET) return false;
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return SendOnSocket(sock, data, dataSize);
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}
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else
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{
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return SendOnSocket(s_hostConnectionSocket, data, dataSize);
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}
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}
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SOCKET WinsockNetLayer::GetSocketForSmallId(BYTE smallId)
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{
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EnterCriticalSection(&s_smallIdToSocketLock);
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SOCKET sock = s_smallIdToSocket[smallId];
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LeaveCriticalSection(&s_smallIdToSocketLock);
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return sock;
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}
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void WinsockNetLayer::ClearSocketForSmallId(BYTE smallId)
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{
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EnterCriticalSection(&s_smallIdToSocketLock);
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s_smallIdToSocket[smallId] = INVALID_SOCKET;
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LeaveCriticalSection(&s_smallIdToSocketLock);
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}
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// Send reject handshake: sentinel 0xFF + DisconnectPacket wire format (1 byte id 255 + 4 byte big-endian reason). Then caller closes socket.
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static void SendRejectWithReason(SOCKET clientSocket, DisconnectPacket::eDisconnectReason reason)
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{
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BYTE buf[6];
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buf[0] = WIN64_SMALLID_REJECT;
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buf[1] = (BYTE)255; // DisconnectPacket packet id
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int r = (int)reason;
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buf[2] = (BYTE)((r >> 24) & 0xff);
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buf[3] = (BYTE)((r >> 16) & 0xff);
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buf[4] = (BYTE)((r >> 8) & 0xff);
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buf[5] = (BYTE)(r & 0xff);
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send(clientSocket, (const char*)buf, sizeof(buf), 0);
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}
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static bool RecvExact(SOCKET sock, BYTE* buf, int len)
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{
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int totalRecv = 0;
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while (totalRecv < len)
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{
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int r = recv(sock, (char*)buf + totalRecv, len - totalRecv, 0);
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if (r <= 0) return false;
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totalRecv += r;
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}
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return true;
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}
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void WinsockNetLayer::HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsigned char* data, unsigned int dataSize)
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{
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INetworkPlayer* pPlayerFrom = g_NetworkManager.GetPlayerBySmallId(fromSmallId);
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INetworkPlayer* pPlayerTo = g_NetworkManager.GetPlayerBySmallId(toSmallId);
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if (pPlayerFrom == NULL || pPlayerTo == NULL) return;
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if (s_isHost)
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{
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::Socket* pSocket = pPlayerFrom->GetSocket();
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if (pSocket != NULL)
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pSocket->pushDataToQueue(data, dataSize, false);
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}
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else
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{
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::Socket* pSocket = pPlayerTo->GetSocket();
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if (pSocket != NULL)
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pSocket->pushDataToQueue(data, dataSize, true);
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}
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}
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DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param)
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{
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while (s_active)
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{
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SOCKET clientSocket = accept(s_listenSocket, NULL, NULL);
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if (clientSocket == INVALID_SOCKET)
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{
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if (s_active)
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app.DebugPrintf("accept() failed: %d\n", WSAGetLastError());
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break;
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}
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int noDelay = 1;
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setsockopt(clientSocket, IPPROTO_TCP, TCP_NODELAY, (const char*)&noDelay, sizeof(noDelay));
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extern QNET_STATE _iQNetStubState;
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if (_iQNetStubState != QNET_STATE_GAME_PLAY)
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{
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app.DebugPrintf("Win64 LAN: Rejecting connection, game not ready\n");
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closesocket(clientSocket);
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continue;
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}
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extern CPlatformNetworkManagerStub* g_pPlatformNetworkManager;
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if (g_pPlatformNetworkManager != NULL && !g_pPlatformNetworkManager->CanAcceptMoreConnections())
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{
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app.DebugPrintf("Win64 LAN: Rejecting connection, server at max players\n");
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SendRejectWithReason(clientSocket, DisconnectPacket::eDisconnect_ServerFull);
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closesocket(clientSocket);
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continue;
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}
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BYTE assignedSmallId;
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EnterCriticalSection(&s_freeSmallIdLock);
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if (!s_freeSmallIds.empty())
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{
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|
assignedSmallId = s_freeSmallIds.back();
|
|
s_freeSmallIds.pop_back();
|
|
}
|
|
else if (s_nextSmallId < (unsigned int)MINECRAFT_NET_MAX_PLAYERS)
|
|
{
|
|
assignedSmallId = (BYTE)s_nextSmallId++;
|
|
}
|
|
else
|
|
{
|
|
LeaveCriticalSection(&s_freeSmallIdLock);
|
|
app.DebugPrintf("Win64 LAN: Server full, rejecting connection\n");
|
|
SendRejectWithReason(clientSocket, DisconnectPacket::eDisconnect_ServerFull);
|
|
closesocket(clientSocket);
|
|
continue;
|
|
}
|
|
LeaveCriticalSection(&s_freeSmallIdLock);
|
|
|
|
BYTE assignBuf[1] = { assignedSmallId };
|
|
int sent = send(clientSocket, (const char*)assignBuf, 1, 0);
|
|
if (sent != 1)
|
|
{
|
|
app.DebugPrintf("Failed to send small ID to client\n");
|
|
closesocket(clientSocket);
|
|
continue;
|
|
}
|
|
|
|
Win64RemoteConnection conn;
|
|
conn.tcpSocket = clientSocket;
|
|
conn.smallId = assignedSmallId;
|
|
conn.active = true;
|
|
conn.recvThread = NULL;
|
|
|
|
EnterCriticalSection(&s_connectionsLock);
|
|
s_connections.push_back(conn);
|
|
int connIdx = (int)s_connections.size() - 1;
|
|
LeaveCriticalSection(&s_connectionsLock);
|
|
|
|
app.DebugPrintf("Win64 LAN: Client connected, assigned smallId=%d\n", assignedSmallId);
|
|
|
|
EnterCriticalSection(&s_smallIdToSocketLock);
|
|
s_smallIdToSocket[assignedSmallId] = clientSocket;
|
|
LeaveCriticalSection(&s_smallIdToSocketLock);
|
|
|
|
IQNetPlayer* qnetPlayer = &IQNet::m_player[assignedSmallId];
|
|
|
|
extern void Win64_SetupRemoteQNetPlayer(IQNetPlayer * player, BYTE smallId, bool isHost, bool isLocal);
|
|
Win64_SetupRemoteQNetPlayer(qnetPlayer, assignedSmallId, false, false);
|
|
|
|
extern CPlatformNetworkManagerStub* g_pPlatformNetworkManager;
|
|
g_pPlatformNetworkManager->NotifyPlayerJoined(qnetPlayer);
|
|
|
|
DWORD* threadParam = new DWORD;
|
|
*threadParam = connIdx;
|
|
HANDLE hThread = CreateThread(NULL, 0, RecvThreadProc, threadParam, 0, NULL);
|
|
|
|
EnterCriticalSection(&s_connectionsLock);
|
|
if (connIdx < (int)s_connections.size())
|
|
s_connections[connIdx].recvThread = hThread;
|
|
LeaveCriticalSection(&s_connectionsLock);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
DWORD WINAPI WinsockNetLayer::RecvThreadProc(LPVOID param)
|
|
{
|
|
DWORD connIdx = *(DWORD*)param;
|
|
delete (DWORD*)param;
|
|
|
|
EnterCriticalSection(&s_connectionsLock);
|
|
if (connIdx >= (DWORD)s_connections.size())
|
|
{
|
|
LeaveCriticalSection(&s_connectionsLock);
|
|
return 0;
|
|
}
|
|
SOCKET sock = s_connections[connIdx].tcpSocket;
|
|
BYTE clientSmallId = s_connections[connIdx].smallId;
|
|
LeaveCriticalSection(&s_connectionsLock);
|
|
|
|
std::vector<BYTE> recvBuf;
|
|
recvBuf.resize(WIN64_NET_RECV_BUFFER_SIZE);
|
|
|
|
while (s_active)
|
|
{
|
|
BYTE header[4];
|
|
if (!RecvExact(sock, header, 4))
|
|
{
|
|
app.DebugPrintf("Win64 LAN: Client smallId=%d disconnected (header)\n", clientSmallId);
|
|
break;
|
|
}
|
|
|
|
int packetSize =
|
|
((uint32_t)header[0] << 24) |
|
|
((uint32_t)header[1] << 16) |
|
|
((uint32_t)header[2] << 8) |
|
|
((uint32_t)header[3]);
|
|
|
|
if (packetSize <= 0 || packetSize > WIN64_NET_MAX_PACKET_SIZE)
|
|
{
|
|
app.DebugPrintf("Win64 LAN: Invalid packet size %d from client smallId=%d (max=%d)\n",
|
|
packetSize,
|
|
clientSmallId,
|
|
(int)WIN64_NET_MAX_PACKET_SIZE);
|
|
break;
|
|
}
|
|
|
|
if ((int)recvBuf.size() < packetSize)
|
|
{
|
|
recvBuf.resize(packetSize);
|
|
app.DebugPrintf("Win64 LAN: Resized host recv buffer to %d bytes for client smallId=%d\n", packetSize, clientSmallId);
|
|
}
|
|
|
|
if (!RecvExact(sock, &recvBuf[0], packetSize))
|
|
{
|
|
app.DebugPrintf("Win64 LAN: Client smallId=%d disconnected (body)\n", clientSmallId);
|
|
break;
|
|
}
|
|
|
|
HandleDataReceived(clientSmallId, s_hostSmallId, &recvBuf[0], packetSize);
|
|
}
|
|
|
|
EnterCriticalSection(&s_connectionsLock);
|
|
for (size_t i = 0; i < s_connections.size(); i++)
|
|
{
|
|
if (s_connections[i].smallId == clientSmallId)
|
|
{
|
|
s_connections[i].active = false;
|
|
if (s_connections[i].tcpSocket != INVALID_SOCKET)
|
|
{
|
|
closesocket(s_connections[i].tcpSocket);
|
|
s_connections[i].tcpSocket = INVALID_SOCKET;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
LeaveCriticalSection(&s_connectionsLock);
|
|
|
|
EnterCriticalSection(&s_disconnectLock);
|
|
s_disconnectedSmallIds.push_back(clientSmallId);
|
|
LeaveCriticalSection(&s_disconnectLock);
|
|
|
|
return 0;
|
|
}
|
|
|
|
bool WinsockNetLayer::PopDisconnectedSmallId(BYTE* outSmallId)
|
|
{
|
|
bool found = false;
|
|
EnterCriticalSection(&s_disconnectLock);
|
|
if (!s_disconnectedSmallIds.empty())
|
|
{
|
|
*outSmallId = s_disconnectedSmallIds.back();
|
|
s_disconnectedSmallIds.pop_back();
|
|
found = true;
|
|
}
|
|
LeaveCriticalSection(&s_disconnectLock);
|
|
return found;
|
|
}
|
|
|
|
void WinsockNetLayer::PushFreeSmallId(BYTE smallId)
|
|
{
|
|
EnterCriticalSection(&s_freeSmallIdLock);
|
|
s_freeSmallIds.push_back(smallId);
|
|
LeaveCriticalSection(&s_freeSmallIdLock);
|
|
}
|
|
|
|
void WinsockNetLayer::CloseConnectionBySmallId(BYTE smallId)
|
|
{
|
|
EnterCriticalSection(&s_connectionsLock);
|
|
for (size_t i = 0; i < s_connections.size(); i++)
|
|
{
|
|
if (s_connections[i].smallId == smallId && s_connections[i].active && s_connections[i].tcpSocket != INVALID_SOCKET)
|
|
{
|
|
closesocket(s_connections[i].tcpSocket);
|
|
s_connections[i].tcpSocket = INVALID_SOCKET;
|
|
app.DebugPrintf("Win64 LAN: Force-closed TCP connection for smallId=%d\n", smallId);
|
|
break;
|
|
}
|
|
}
|
|
LeaveCriticalSection(&s_connectionsLock);
|
|
}
|
|
|
|
DWORD WINAPI WinsockNetLayer::ClientRecvThreadProc(LPVOID param)
|
|
{
|
|
std::vector<BYTE> recvBuf;
|
|
recvBuf.resize(WIN64_NET_RECV_BUFFER_SIZE);
|
|
|
|
while (s_active && s_hostConnectionSocket != INVALID_SOCKET)
|
|
{
|
|
BYTE header[4];
|
|
if (!RecvExact(s_hostConnectionSocket, header, 4))
|
|
{
|
|
app.DebugPrintf("Win64 LAN: Disconnected from host (header)\n");
|
|
break;
|
|
}
|
|
|
|
int packetSize = (header[0] << 24) | (header[1] << 16) | (header[2] << 8) | header[3];
|
|
|
|
if (packetSize <= 0 || packetSize > WIN64_NET_MAX_PACKET_SIZE)
|
|
{
|
|
app.DebugPrintf("Win64 LAN: Invalid packet size %d from host (max=%d)\n",
|
|
packetSize,
|
|
(int)WIN64_NET_MAX_PACKET_SIZE);
|
|
break;
|
|
}
|
|
|
|
if ((int)recvBuf.size() < packetSize)
|
|
{
|
|
recvBuf.resize(packetSize);
|
|
app.DebugPrintf("Win64 LAN: Resized client recv buffer to %d bytes\n", packetSize);
|
|
}
|
|
|
|
if (!RecvExact(s_hostConnectionSocket, &recvBuf[0], packetSize))
|
|
{
|
|
app.DebugPrintf("Win64 LAN: Disconnected from host (body)\n");
|
|
break;
|
|
}
|
|
|
|
HandleDataReceived(s_hostSmallId, s_localSmallId, &recvBuf[0], packetSize);
|
|
}
|
|
|
|
s_connected = false;
|
|
return 0;
|
|
}
|
|
|
|
bool WinsockNetLayer::StartAdvertising(int gamePort, const wchar_t* hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer)
|
|
{
|
|
if (s_advertising) return true;
|
|
if (!s_initialized) return false;
|
|
|
|
EnterCriticalSection(&s_advertiseLock);
|
|
memset(&s_advertiseData, 0, sizeof(s_advertiseData));
|
|
s_advertiseData.magic = WIN64_LAN_BROADCAST_MAGIC;
|
|
s_advertiseData.netVersion = netVer;
|
|
s_advertiseData.gamePort = (WORD)gamePort;
|
|
wcsncpy_s(s_advertiseData.hostName, 32, hostName, _TRUNCATE);
|
|
s_advertiseData.playerCount = 1;
|
|
s_advertiseData.maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
|
|
s_advertiseData.gameHostSettings = gameSettings;
|
|
s_advertiseData.texturePackParentId = texPackId;
|
|
s_advertiseData.subTexturePackId = subTexId;
|
|
s_advertiseData.isJoinable = 0;
|
|
s_hostGamePort = gamePort;
|
|
LeaveCriticalSection(&s_advertiseLock);
|
|
|
|
s_advertiseSock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
|
|
if (s_advertiseSock == INVALID_SOCKET)
|
|
{
|
|
app.DebugPrintf("Win64 LAN: Failed to create advertise socket: %d\n", WSAGetLastError());
|
|
return false;
|
|
}
|
|
|
|
BOOL broadcast = TRUE;
|
|
setsockopt(s_advertiseSock, SOL_SOCKET, SO_BROADCAST, (const char*)&broadcast, sizeof(broadcast));
|
|
|
|
s_advertising = true;
|
|
s_advertiseThread = CreateThread(NULL, 0, AdvertiseThreadProc, NULL, 0, NULL);
|
|
|
|
app.DebugPrintf("Win64 LAN: Started advertising on UDP port %d\n", WIN64_LAN_DISCOVERY_PORT);
|
|
return true;
|
|
}
|
|
|
|
void WinsockNetLayer::StopAdvertising()
|
|
{
|
|
s_advertising = false;
|
|
|
|
if (s_advertiseSock != INVALID_SOCKET)
|
|
{
|
|
closesocket(s_advertiseSock);
|
|
s_advertiseSock = INVALID_SOCKET;
|
|
}
|
|
|
|
if (s_advertiseThread != NULL)
|
|
{
|
|
WaitForSingleObject(s_advertiseThread, 2000);
|
|
CloseHandle(s_advertiseThread);
|
|
s_advertiseThread = NULL;
|
|
}
|
|
}
|
|
|
|
void WinsockNetLayer::UpdateAdvertisePlayerCount(BYTE count)
|
|
{
|
|
EnterCriticalSection(&s_advertiseLock);
|
|
s_advertiseData.playerCount = count;
|
|
LeaveCriticalSection(&s_advertiseLock);
|
|
}
|
|
|
|
void WinsockNetLayer::UpdateAdvertiseMaxPlayers(BYTE maxPlayers)
|
|
{
|
|
EnterCriticalSection(&s_advertiseLock);
|
|
s_advertiseData.maxPlayers = maxPlayers;
|
|
LeaveCriticalSection(&s_advertiseLock);
|
|
}
|
|
|
|
void WinsockNetLayer::UpdateAdvertiseJoinable(bool joinable)
|
|
{
|
|
EnterCriticalSection(&s_advertiseLock);
|
|
s_advertiseData.isJoinable = joinable ? 1 : 0;
|
|
LeaveCriticalSection(&s_advertiseLock);
|
|
}
|
|
|
|
DWORD WINAPI WinsockNetLayer::AdvertiseThreadProc(LPVOID param)
|
|
{
|
|
struct sockaddr_in broadcastAddr;
|
|
memset(&broadcastAddr, 0, sizeof(broadcastAddr));
|
|
broadcastAddr.sin_family = AF_INET;
|
|
broadcastAddr.sin_port = htons(WIN64_LAN_DISCOVERY_PORT);
|
|
broadcastAddr.sin_addr.s_addr = INADDR_BROADCAST;
|
|
|
|
while (s_advertising)
|
|
{
|
|
EnterCriticalSection(&s_advertiseLock);
|
|
Win64LANBroadcast data = s_advertiseData;
|
|
LeaveCriticalSection(&s_advertiseLock);
|
|
|
|
int sent = sendto(s_advertiseSock, (const char*)&data, sizeof(data), 0,
|
|
(struct sockaddr*)&broadcastAddr, sizeof(broadcastAddr));
|
|
|
|
if (sent == SOCKET_ERROR && s_advertising)
|
|
{
|
|
app.DebugPrintf("Win64 LAN: Broadcast sendto failed: %d\n", WSAGetLastError());
|
|
}
|
|
|
|
Sleep(1000);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
bool WinsockNetLayer::StartDiscovery()
|
|
{
|
|
if (s_discovering) return true;
|
|
if (!s_initialized) return false;
|
|
|
|
s_discoverySock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
|
|
if (s_discoverySock == INVALID_SOCKET)
|
|
{
|
|
app.DebugPrintf("Win64 LAN: Failed to create discovery socket: %d\n", WSAGetLastError());
|
|
return false;
|
|
}
|
|
|
|
BOOL reuseAddr = TRUE;
|
|
setsockopt(s_discoverySock, SOL_SOCKET, SO_REUSEADDR, (const char*)&reuseAddr, sizeof(reuseAddr));
|
|
|
|
struct sockaddr_in bindAddr;
|
|
memset(&bindAddr, 0, sizeof(bindAddr));
|
|
bindAddr.sin_family = AF_INET;
|
|
bindAddr.sin_port = htons(WIN64_LAN_DISCOVERY_PORT);
|
|
bindAddr.sin_addr.s_addr = INADDR_ANY;
|
|
|
|
if (::bind(s_discoverySock, (struct sockaddr*)&bindAddr, sizeof(bindAddr)) == SOCKET_ERROR)
|
|
{
|
|
app.DebugPrintf("Win64 LAN: Discovery bind failed: %d\n", WSAGetLastError());
|
|
closesocket(s_discoverySock);
|
|
s_discoverySock = INVALID_SOCKET;
|
|
return false;
|
|
}
|
|
|
|
DWORD timeout = 500;
|
|
setsockopt(s_discoverySock, SOL_SOCKET, SO_RCVTIMEO, (const char*)&timeout, sizeof(timeout));
|
|
|
|
s_discovering = true;
|
|
s_discoveryThread = CreateThread(NULL, 0, DiscoveryThreadProc, NULL, 0, NULL);
|
|
|
|
app.DebugPrintf("Win64 LAN: Listening for LAN games on UDP port %d\n", WIN64_LAN_DISCOVERY_PORT);
|
|
return true;
|
|
}
|
|
|
|
void WinsockNetLayer::StopDiscovery()
|
|
{
|
|
s_discovering = false;
|
|
|
|
if (s_discoverySock != INVALID_SOCKET)
|
|
{
|
|
closesocket(s_discoverySock);
|
|
s_discoverySock = INVALID_SOCKET;
|
|
}
|
|
|
|
if (s_discoveryThread != NULL)
|
|
{
|
|
WaitForSingleObject(s_discoveryThread, 2000);
|
|
CloseHandle(s_discoveryThread);
|
|
s_discoveryThread = NULL;
|
|
}
|
|
|
|
EnterCriticalSection(&s_discoveryLock);
|
|
s_discoveredSessions.clear();
|
|
LeaveCriticalSection(&s_discoveryLock);
|
|
}
|
|
|
|
std::vector<Win64LANSession> WinsockNetLayer::GetDiscoveredSessions()
|
|
{
|
|
std::vector<Win64LANSession> result;
|
|
EnterCriticalSection(&s_discoveryLock);
|
|
result = s_discoveredSessions;
|
|
LeaveCriticalSection(&s_discoveryLock);
|
|
return result;
|
|
}
|
|
|
|
DWORD WINAPI WinsockNetLayer::DiscoveryThreadProc(LPVOID param)
|
|
{
|
|
char recvBuf[512];
|
|
|
|
while (s_discovering)
|
|
{
|
|
struct sockaddr_in senderAddr;
|
|
int senderLen = sizeof(senderAddr);
|
|
|
|
int recvLen = recvfrom(s_discoverySock, recvBuf, sizeof(recvBuf), 0,
|
|
(struct sockaddr*)&senderAddr, &senderLen);
|
|
|
|
if (recvLen == SOCKET_ERROR)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (recvLen < (int)sizeof(Win64LANBroadcast))
|
|
continue;
|
|
|
|
Win64LANBroadcast* broadcast = (Win64LANBroadcast*)recvBuf;
|
|
if (broadcast->magic != WIN64_LAN_BROADCAST_MAGIC)
|
|
continue;
|
|
|
|
char senderIP[64];
|
|
inet_ntop(AF_INET, &senderAddr.sin_addr, senderIP, sizeof(senderIP));
|
|
|
|
DWORD now = GetTickCount();
|
|
|
|
EnterCriticalSection(&s_discoveryLock);
|
|
|
|
bool found = false;
|
|
for (size_t i = 0; i < s_discoveredSessions.size(); i++)
|
|
{
|
|
if (strcmp(s_discoveredSessions[i].hostIP, senderIP) == 0 &&
|
|
s_discoveredSessions[i].hostPort == (int)broadcast->gamePort)
|
|
{
|
|
s_discoveredSessions[i].netVersion = broadcast->netVersion;
|
|
wcsncpy_s(s_discoveredSessions[i].hostName, 32, broadcast->hostName, _TRUNCATE);
|
|
s_discoveredSessions[i].playerCount = broadcast->playerCount;
|
|
s_discoveredSessions[i].maxPlayers = broadcast->maxPlayers;
|
|
s_discoveredSessions[i].gameHostSettings = broadcast->gameHostSettings;
|
|
s_discoveredSessions[i].texturePackParentId = broadcast->texturePackParentId;
|
|
s_discoveredSessions[i].subTexturePackId = broadcast->subTexturePackId;
|
|
s_discoveredSessions[i].isJoinable = (broadcast->isJoinable != 0);
|
|
s_discoveredSessions[i].lastSeenTick = now;
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found)
|
|
{
|
|
Win64LANSession session;
|
|
memset(&session, 0, sizeof(session));
|
|
strncpy_s(session.hostIP, sizeof(session.hostIP), senderIP, _TRUNCATE);
|
|
session.hostPort = (int)broadcast->gamePort;
|
|
session.netVersion = broadcast->netVersion;
|
|
wcsncpy_s(session.hostName, 32, broadcast->hostName, _TRUNCATE);
|
|
session.playerCount = broadcast->playerCount;
|
|
session.maxPlayers = broadcast->maxPlayers;
|
|
session.gameHostSettings = broadcast->gameHostSettings;
|
|
session.texturePackParentId = broadcast->texturePackParentId;
|
|
session.subTexturePackId = broadcast->subTexturePackId;
|
|
session.isJoinable = (broadcast->isJoinable != 0);
|
|
session.lastSeenTick = now;
|
|
s_discoveredSessions.push_back(session);
|
|
|
|
app.DebugPrintf("Win64 LAN: Discovered game \"%ls\" at %s:%d\n",
|
|
session.hostName, session.hostIP, session.hostPort);
|
|
}
|
|
|
|
for (size_t i = s_discoveredSessions.size(); i > 0; i--)
|
|
{
|
|
if (now - s_discoveredSessions[i - 1].lastSeenTick > 5000)
|
|
{
|
|
app.DebugPrintf("Win64 LAN: Session \"%ls\" at %s timed out\n",
|
|
s_discoveredSessions[i - 1].hostName, s_discoveredSessions[i - 1].hostIP);
|
|
s_discoveredSessions.erase(s_discoveredSessions.begin() + (i - 1));
|
|
}
|
|
}
|
|
|
|
LeaveCriticalSection(&s_discoveryLock);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
#endif
|