Files
MinecraftConsoles/Minecraft.World/TntTile.cpp
2026-03-02 17:37:16 +07:00

120 lines
3.5 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.entity.item.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.h"
#include "net.minecraft.h"
#include "TntTile.h"
#include "SoundTypes.h"
TntTile::TntTile(int id) : Tile(id, Material::explosive)
{
iconTop = NULL;
iconBottom = NULL;
}
Icon *TntTile::getTexture(int face, int data)
{
if (face == Facing::DOWN) return iconBottom;
if (face == Facing::UP) return iconTop;
return icon;
}
void TntTile::onPlace(Level *level, int x, int y, int z)
{
Tile::onPlace(level, x, y, z);
if (level->hasNeighborSignal(x, y, z) && app.GetGameHostOption(eGameHostOption_TNT))
{
destroy(level, x, y, z, EXPLODE_BIT);
level->setTile(x, y, z, 0);
}
}
void TntTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
if (type > 0 && Tile::tiles[type]->isSignalSource())
{
if (level->hasNeighborSignal(x, y, z) && app.GetGameHostOption(eGameHostOption_TNT))
{
destroy(level, x, y, z, EXPLODE_BIT);
level->setTile(x, y, z, 0);
}
}
}
int TntTile::getResourceCount(Random *random)
{
return 1;
}
void TntTile::wasExploded(Level *level, int x, int y, int z)
{
// 4J - added - don't every create on the client, I think this must be the cause of a bug reported in the java
// version where white tnts are created in the network game
if (level->isClientSide) return;
// 4J - added condition to have finite limit of these
// 4J-JEV: Fix for #90934 - Customer Encountered: TU11: Content: Gameplay: TNT blocks are triggered by explosions even though "TNT explodes" option is unchecked.
if( level->newPrimedTntAllowed() && app.GetGameHostOption(eGameHostOption_TNT) )
{
shared_ptr<PrimedTnt> primed = shared_ptr<PrimedTnt>( new PrimedTnt(level, x + 0.5f, y + 0.5f, z + 0.5f) );
primed->life = level->random->nextInt(primed->life / 4) + primed->life / 8;
level->addEntity(primed);
}
}
void TntTile::destroy(Level *level, int x, int y, int z, int data)
{
if (level->isClientSide) return;
if ((data & EXPLODE_BIT) == 1 )
{
// 4J - added condition to have finite limit of these
if( level->newPrimedTntAllowed() && app.GetGameHostOption(eGameHostOption_TNT) )
{
shared_ptr<PrimedTnt> tnt = shared_ptr<PrimedTnt>( new PrimedTnt(level, x + 0.5f, y + 0.5f, z + 0.5f) );
level->addEntity(tnt);
level->playSound(tnt, eSoundType_RANDOM_FUSE, 1, 1.0f);
}
}
}
bool TntTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
{
if (soundOnly) return false;
if (player->getSelectedItem() != NULL && player->getSelectedItem()->id == Item::flintAndSteel_Id)
{
destroy(level, x, y, z, EXPLODE_BIT);
level->setTile(x, y, z, 0);
return true;
}
return Tile::use(level, x, y, z, player, clickedFace, clickX, clickY, clickZ);
}
void TntTile::entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity)
{
if (entity->GetType() == eTYPE_ARROW && !level->isClientSide)
{
// 4J Stu - Don't need to cast this
//shared_ptr<Arrow> arrow = dynamic_pointer_cast<Arrow>(entity);
if (entity->isOnFire())
{
destroy(level, x, y, z, EXPLODE_BIT);
level->setTile(x, y, z, 0);
}
}
}
shared_ptr<ItemInstance> TntTile::getSilkTouchItemInstance(int data)
{
return nullptr;
}
void TntTile::registerIcons(IconRegister *iconRegister)
{
icon = iconRegister->registerIcon(L"tnt_side");
iconTop = iconRegister->registerIcon(L"tnt_top");
iconBottom = iconRegister->registerIcon(L"tnt_bottom");
}