33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
#pragma once
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#include "Tile.h"
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#include "Definitions.h"
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class ThinFenceTile : public Tile
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{
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private:
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wstring edgeTexture;
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bool dropsResources;
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wstring texture;
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Icon *iconSide;
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public:
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ThinFenceTile(int id, const wstring &tex, const wstring &edgeTex, Material *material, bool dropsResources);
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virtual int getResource(int data, Random *random, int playerBonusLevel);
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool isCubeShaped();
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virtual int getRenderShape();
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virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
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virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
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virtual void updateDefaultShape();
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
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virtual Icon *getEdgeTexture();
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bool attachsTo(int tile);
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protected:
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bool isSilkTouchable();
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shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
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public:
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void registerIcons(IconRegister *iconRegister);
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};
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