250 lines
6.1 KiB
C++
250 lines
6.1 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.h"
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#include "net.minecraft.world.phys.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.entity.projectile.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.damagesource.h"
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#include "net.minecraft.stats.h"
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#include "Ghast.h"
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#include "..\Minecraft.Client\Textures.h"
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#include "LevelEvent.h"
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#include "SoundTypes.h"
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void Ghast::_init()
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{
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floatDuration = 0;
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target = nullptr;
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retargetTime = 0;
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oCharge = 0;
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charge = 0;
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xTarget = 0.0f;
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yTarget = 0.0f;
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zTarget = 0.0f;
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}
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Ghast::Ghast(Level *level) : FlyingMob( level )
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{
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// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
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// the derived version of the function is called
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this->defineSynchedData();
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// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that the derived version of the function is called
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health = getMaxHealth();
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_init();
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this->textureIdx = TN_MOB_GHAST; // 4J was L"/mob/ghast.png";
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this->setSize(4, 4);
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this->fireImmune = true;
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xpReward = Enemy::XP_REWARD_MEDIUM;
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}
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bool Ghast::hurt(DamageSource *source, int dmg)
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{
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if (source->getMsgId() == ChatPacket::e_ChatDeathFireball)
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{
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shared_ptr<Player> player = dynamic_pointer_cast<Player>( source->getEntity() );
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if (player != NULL)
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{
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// reflected fireball, kill the ghast
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FlyingMob::hurt(source, 1000);
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player->awardStat(GenericStats::ghast(),GenericStats::param_ghast());
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return true;
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}
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}
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return FlyingMob::hurt(source, dmg);
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}
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void Ghast::defineSynchedData()
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{
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FlyingMob::defineSynchedData();
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entityData->define(DATA_IS_CHARGING, (byte) 0);
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}
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int Ghast::getMaxHealth()
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{
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return 10;
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}
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void Ghast::tick()
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{
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FlyingMob::tick();
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byte current = entityData->getByte(DATA_IS_CHARGING);
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// this->textureName = current == 1 ? L"/mob/ghast_fire.png" : L"/mob/ghast.png"; // 4J replaced with following line
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this->textureIdx = current == 1 ? TN_MOB_GHAST_FIRE : TN_MOB_GHAST;
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}
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void Ghast::serverAiStep()
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{
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if (!level->isClientSide && level->difficulty == Difficulty::PEACEFUL) remove();
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checkDespawn();
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oCharge = charge;
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double xd = xTarget - x;
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double yd = yTarget - y;
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double zd = zTarget - z;
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double dd = xd * xd + yd * yd + zd * zd;
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if (dd < 1 * 1 || dd > 60 * 60)
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{
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xTarget = x + (random->nextFloat() * 2 - 1) * 16;
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yTarget = y + (random->nextFloat() * 2 - 1) * 16;
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zTarget = z + (random->nextFloat() * 2 - 1) * 16;
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}
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if (floatDuration-- <= 0)
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{
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floatDuration += random->nextInt(5) + 2;
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dd = sqrt(dd);
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if (canReach(xTarget, yTarget, zTarget, dd))
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{
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this->xd += xd / dd * 0.1;
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this->yd += yd / dd * 0.1;
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this->zd += zd / dd * 0.1;
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}
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else
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{
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xTarget = x;
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yTarget = y;
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zTarget = z;
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}
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}
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if (target != NULL && target->removed) target = nullptr;
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if (target == NULL || retargetTime-- <= 0)
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{
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target = level->getNearestAttackablePlayer(shared_from_this(), 100);
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if (target != NULL)
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{
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retargetTime = 20;
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}
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}
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double maxDist = 64.0f;
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if (target != NULL && target->distanceToSqr(shared_from_this()) < maxDist * maxDist)
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{
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double xdd = target->x - x;
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double ydd = (target->bb->y0 + target->bbHeight / 2) - (y + bbHeight / 2);
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double zdd = target->z - z;
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yBodyRot = yRot = -(float) atan2(xdd, zdd) * 180 / PI;
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if (this->canSee(target))
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{
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if (charge == 10)
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{
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// 4J - change brought forward from 1.2.3
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level->levelEvent(nullptr, LevelEvent::SOUND_GHAST_WARNING, (int) x, (int) y, (int) z, 0);
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}
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charge++;
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if (charge == 20)
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{
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// 4J - change brought forward from 1.2.3
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level->levelEvent(nullptr, LevelEvent::SOUND_GHAST_FIREBALL, (int) x, (int) y, (int) z, 0);
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shared_ptr<Fireball> ie = shared_ptr<Fireball>( new Fireball(level, dynamic_pointer_cast<Mob>( shared_from_this() ), xdd, ydd, zdd) );
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double d = 4;
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Vec3 *v = getViewVector(1);
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ie->x = x + v->x * d;
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ie->y = y + bbHeight / 2 + 0.5f;
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ie->z = z + v->z * d;
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level->addEntity(ie);
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charge = -40;
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}
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}
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else
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{
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if (charge > 0) charge--;
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}
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}
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else
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{
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yBodyRot = yRot = -(float) atan2(this->xd, this->zd) * 180 / PI;
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if (charge > 0) charge--;
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}
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if (!level->isClientSide)
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{
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byte old = entityData->getByte(DATA_IS_CHARGING);
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byte current = (byte) (charge > 10 ? 1 : 0);
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if (old != current)
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{
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entityData->set(DATA_IS_CHARGING, current);
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}
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}
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}
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bool Ghast::canReach(double xt, double yt, double zt, double dist)
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{
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double xd = (xTarget - x) / dist;
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double yd = (yTarget - y) / dist;
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double zd = (zTarget - z) / dist;
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AABB *bb = this->bb->copy();
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for (int d = 1; d < dist; d++)
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{
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bb->move(xd, yd, zd);
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if (!level->getCubes( shared_from_this(), bb)->empty()) return false;
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}
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return true;
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}
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int Ghast::getAmbientSound()
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{
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return eSoundType_MOB_GHAST_MOAN;
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}
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int Ghast::getHurtSound()
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{
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return eSoundType_MOB_GHAST_SCREAM;
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}
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int Ghast::getDeathSound()
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{
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return eSoundType_MOB_GHAST_DEATH;
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}
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int Ghast::getDeathLoot()
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{
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return Item::sulphur->id;
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}
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void Ghast::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
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{
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int count = random->nextInt(2) + random->nextInt(1 + playerBonusLevel);
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for (int i = 0; i < count; i++)
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{
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spawnAtLocation(Item::ghastTear_Id, 1);
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}
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count = random->nextInt(3) + random->nextInt(1 + playerBonusLevel);
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for (int i = 0; i < count; i++)
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{
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spawnAtLocation(Item::sulphur_Id, 1);
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}
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}
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float Ghast::getSoundVolume()
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{
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return 0.4f;//10; 4J-PB - changing due to customer demands
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}
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bool Ghast::canSpawn()
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{
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return (random->nextInt(20) == 0 && FlyingMob::canSpawn() && level->difficulty > Difficulty::PEACEFUL);
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}
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int Ghast::getMaxSpawnClusterSize()
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{
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return 1;
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}
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