Files
MinecraftConsoles/Minecraft.World/GZIPInputStream.h
void_17 d63f79325f Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
2026-03-02 15:53:32 +07:00

17 lines
594 B
C++

#pragma once
// 4J Stu - We are not using GZIP compression, so this is just a pass through class
#include "InputStream.h"
class GZIPInputStream : public InputStream
{
private:
InputStream *stream;
public:
GZIPInputStream( InputStream *out ) : stream( out ) {};
virtual int read() { return stream->read(); };
virtual int read(byteArray b) { return stream->read( b ); };
virtual int read(byteArray b, unsigned int offset, unsigned int length) { return stream->read(b, offset, length); };
virtual void close() { return stream->close(); };
virtual int64_t skip(int64_t n) { return 0; };
};