30 lines
904 B
C++
30 lines
904 B
C++
#pragma once
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#include "EntityTile.h"
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class ChunkRebuildData;
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class EnchantmentTableTile : public EntityTile
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{
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friend class ChunkRebuildData;
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public:
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static const wstring TEXTURE_SIDE;
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static const wstring TEXTURE_TOP;
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static const wstring TEXTURE_BOTTOM;
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private:
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Icon *iconTop;
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Icon *iconBottom;
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public:
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EnchantmentTableTile(int id);
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virtual void updateDefaultShape(); // 4J Added override
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bool isCubeShaped();
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void animateTick(Level *level, int x, int y, int z, Random *random);
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bool isSolidRender(bool isServerLevel = false);
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Icon *getTexture(int face, int data);
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shared_ptr<TileEntity> newTileEntity(Level *level);
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bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
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//@Override
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void registerIcons(IconRegister *iconRegister);
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};
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