Files
MinecraftConsoles/Minecraft.World/DispenserTile.cpp
2026-03-02 17:37:16 +07:00

574 lines
17 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.item.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.entity.projectile.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.level.tile.entity.h"
#include "net.minecraft.world.h"
#include "DispenserTile.h"
#include "net.minecraft.h"
#include "Mob.h"
DispenserTile::DispenserTile(int id) : EntityTile(id, Material::stone)
{
random = new Random();
iconTop = NULL;
iconFront = NULL;
iconFrontVertical = NULL;
}
int DispenserTile::getTickDelay()
{
return 4;
}
int DispenserTile::getResource(int data, Random *random, int playerBonusLevel)
{
return Tile::dispenser_Id;
}
void DispenserTile::onPlace(Level *level, int x, int y, int z)
{
EntityTile::onPlace(level, x, y, z);
recalcLockDir(level, x, y, z);
}
void DispenserTile::recalcLockDir(Level *level, int x, int y, int z)
{
if (level->isClientSide)
{
return;
}
int n = level->getTile(x, y, z - 1); // face = 2
int s = level->getTile(x, y, z + 1); // face = 3
int w = level->getTile(x - 1, y, z); // face = 4
int e = level->getTile(x + 1, y, z); // face = 5
int lockDir = 3;
if (Tile::solid[n] && !Tile::solid[s]) lockDir = 3;
if (Tile::solid[s] && !Tile::solid[n]) lockDir = 2;
if (Tile::solid[w] && !Tile::solid[e]) lockDir = 5;
if (Tile::solid[e] && !Tile::solid[w]) lockDir = 4;
level->setData(x, y, z, lockDir);
}
Icon *DispenserTile::getTexture(int face, int data)
{
int dir = data & FACING_MASK;
if (face == dir)
{
if (dir == Facing::UP || dir == Facing::DOWN)
{
return iconFrontVertical;
}
else
{
return iconFront;
}
}
if (dir == Facing::UP || dir == Facing::DOWN)
{
return iconTop;
}
else if (face == Facing::UP || face == Facing::DOWN)
{
return iconTop;
}
return icon;
}
void DispenserTile::registerIcons(IconRegister *iconRegister)
{
icon = iconRegister->registerIcon(L"furnace_side");
iconTop = iconRegister->registerIcon(L"furnace_top");
iconFront = iconRegister->registerIcon(L"dispenser_front");
iconFrontVertical = iconRegister->registerIcon(L"dispenser_front_vertical");
}
// 4J-PB - Adding a TestUse for tooltip display
bool DispenserTile::TestUse()
{
return true;
}
bool DispenserTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
{
if( soundOnly) return false;
if (level->isClientSide)
{
return true;
}
shared_ptr<DispenserTileEntity> trap = dynamic_pointer_cast<DispenserTileEntity>( level->getTileEntity(x, y, z) );
player->openTrap(trap);
return true;
}
void DispenserTile::fireArrow(Level *level, int x, int y, int z, Random *random)
{
const int lockDir = level->getData(x, y, z);
//const float power = 1.1f;
const int accuracy = 6;
//bool bLaunched=true;
int xd = 0, zd = 0;
if (lockDir == Facing::SOUTH)
{
zd = 1;
}
else if (lockDir == Facing::NORTH)
{
zd = -1;
}
else if (lockDir == Facing::EAST)
{
xd = 1;
}
else
{
xd = -1;
}
shared_ptr<DispenserTileEntity> trap = dynamic_pointer_cast<DispenserTileEntity>( level->getTileEntity(x, y, z) );
if(trap != NULL)
{
int slot=trap->getRandomSlot();
if (slot < 0)
{
level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
}
else
{
double xp = x + xd * 0.6 + 0.5;
double yp = y + 0.5;
double zp = z + zd * 0.6 + 0.5;
shared_ptr<ItemInstance> item=trap->getItem(slot);
int result = dispenseItem(trap, level, item, random, x, y, z, xd, zd, xp, yp, zp);
if (result == REMOVE_ITEM)
{
trap->removeItem(slot, 1);
}
else if (result == DISPENSE_ITEM)
{
item = trap->removeItem(slot, 1);
throwItem(level, item, random, accuracy, xd, zd, xp, yp, zp);
level->levelEvent(LevelEvent::SOUND_CLICK, x, y, z, 0);
}
level->levelEvent(LevelEvent::PARTICLES_SHOOT, x, y, z, (xd + 1) + (zd + 1) * 3);
}
}
}
void DispenserTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
if (type > 0 && Tile::tiles[type]->isSignalSource())
{
bool signal = level->hasNeighborSignal(x, y, z) || level->hasNeighborSignal(x, y + 1, z);
if (signal)
{
level->addToTickNextTick(x, y, z, this->id, getTickDelay());
}
}
}
void DispenserTile::tick(Level *level, int x, int y, int z, Random *random)
{
if (!level->isClientSide && ( level->hasNeighborSignal(x, y, z) || level->hasNeighborSignal(x, y + 1, z)))
{
fireArrow(level, x, y, z, random);
}
}
shared_ptr<TileEntity> DispenserTile::newTileEntity(Level *level)
{
return shared_ptr<DispenserTileEntity>( new DispenserTileEntity() );
}
void DispenserTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by)
{
int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3;
if (dir == 0) level->setData(x, y, z, Facing::NORTH);
if (dir == 1) level->setData(x, y, z, Facing::EAST);
if (dir == 2) level->setData(x, y, z, Facing::SOUTH);
if (dir == 3) level->setData(x, y, z, Facing::WEST);
}
void DispenserTile::onRemove(Level *level, int x, int y, int z, int id, int data)
{
shared_ptr<Container> container = dynamic_pointer_cast<DispenserTileEntity>( level->getTileEntity(x, y, z) );
if (container != NULL )
{
for (unsigned int i = 0; i < container->getContainerSize(); i++)
{
shared_ptr<ItemInstance> item = container->getItem(i);
if (item != NULL)
{
float xo = random->nextFloat() * 0.8f + 0.1f;
float yo = random->nextFloat() * 0.8f + 0.1f;
float zo = random->nextFloat() * 0.8f + 0.1f;
while (item->count > 0)
{
int count = random->nextInt(21) + 10;
if (count > item->count) count = item->count;
item->count -= count;
shared_ptr<ItemInstance> newItem = shared_ptr<ItemInstance>( new ItemInstance(item->id, count, item->getAuxValue()) );
newItem->set4JData( item->get4JData() );
shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>( new ItemEntity(level, x + xo, y + yo, z + zo, newItem ) );
float pow = 0.05f;
itemEntity->xd = (float) random->nextGaussian() * pow;
itemEntity->yd = (float) random->nextGaussian() * pow + 0.2f;
itemEntity->zd = (float) random->nextGaussian() * pow;
if (item->hasTag())
{
itemEntity->getItem()->setTag((CompoundTag *) item->getTag()->copy());
}
level->addEntity(itemEntity);
}
// 4J Stu - Fix for duplication glitch
container->setItem(i,nullptr);
}
}
}
EntityTile::onRemove(level, x, y, z, id, data);
}
void DispenserTile::throwItem(Level *level, shared_ptr<ItemInstance> item, Random *random, int accuracy, int xd, int zd, double xp, double yp, double zp)
{
shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>(new ItemEntity(level, xp, yp - 0.3, zp, item));
double pow = random->nextDouble() * 0.1 + 0.2;
itemEntity->xd = xd * pow;
itemEntity->yd = .2f;
itemEntity->zd = zd * pow;
itemEntity->xd += (random->nextGaussian()) * 0.0075f * accuracy;
itemEntity->yd += (random->nextGaussian()) * 0.0075f * accuracy;
itemEntity->zd += (random->nextGaussian()) * 0.0075f * accuracy;
level->addEntity(itemEntity);
}
int DispenserTile::dispenseItem(shared_ptr<DispenserTileEntity> trap, Level *level, shared_ptr<ItemInstance> item, Random *random, int x, int y, int z, int xd, int zd, double xp, double yp, double zp)
{
float power = 1.1f;
int accuracy = 6;
// 4J-PB - moved to a switch
switch(item->id)
{
case Item::arrow_Id:
{
int currentProjectiles = level->countInstanceOf(eTYPE_PROJECTILE,false);
if(currentProjectiles < Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit
{
shared_ptr<Arrow> arrow = shared_ptr<Arrow>( new Arrow(level, xp, yp, zp) );
arrow->shoot(xd, .1f, zd, power, (float) accuracy);
arrow->pickup = Arrow::PICKUP_ALLOWED;
level->addEntity(arrow);
level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0);
return REMOVE_ITEM;
}
else
{
// some negative sound effect?
level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
// not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs
return LEAVE_ITEM;
}
}
break;
case Item::egg_Id:
{
int currentProjectiles = level->countInstanceOf(eTYPE_PROJECTILE,false);
if(currentProjectiles < Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit
{
shared_ptr<ThrownEgg> egg = shared_ptr<ThrownEgg>( new ThrownEgg(level, xp, yp, zp) );
egg->shoot(xd, .1f, zd, power, (float) accuracy);
level->addEntity(egg);
level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0);
return REMOVE_ITEM;
}
else
{
// some negative sound effect?
level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
// not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs
return LEAVE_ITEM;
}
}
break;
case Item::snowBall_Id:
{
int currentProjectiles = level->countInstanceOf(eTYPE_PROJECTILE,false);
if(currentProjectiles < Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit
{
shared_ptr<Snowball> snowball = shared_ptr<Snowball>( new Snowball(level, xp, yp, zp) );
snowball->shoot(xd, .1f, zd, power, (float) accuracy);
level->addEntity(snowball);
level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0);
return REMOVE_ITEM;
}
else
{
// some negative sound effect?
level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
// not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs
return LEAVE_ITEM;
}
}
break;
case Item::potion_Id:
{
int currentProjectiles = level->countInstanceOf(eTYPE_PROJECTILE,false);
if(currentProjectiles < Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit
{
if(PotionItem::isThrowable(item->getAuxValue()))
{
shared_ptr<ThrownPotion> potion = shared_ptr<ThrownPotion>(new ThrownPotion(level, xp, yp, zp, item->getAuxValue()));
potion->shoot(xd, .1f, zd, power * 1.25f, accuracy * .5f);
level->addEntity(potion);
level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0);
}
else
{
shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>( new ItemEntity(level, xp, yp - 0.3, zp, item) );
double pow = random->nextDouble() * 0.1 + 0.2;
itemEntity->xd = xd * pow;
itemEntity->yd = .2f;
itemEntity->zd = zd * pow;
itemEntity->xd += (random->nextGaussian()) * 0.0075f * accuracy;
itemEntity->yd += (random->nextGaussian()) * 0.0075f * accuracy;
itemEntity->zd += (random->nextGaussian()) * 0.0075f * accuracy;
level->addEntity(itemEntity);
level->levelEvent(LevelEvent::SOUND_CLICK, x, y, z, 0);
}
return REMOVE_ITEM;
}
else
{
// some negative sound effect?
level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
// not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs
return LEAVE_ITEM;
}
}
break;
case Item::expBottle_Id:
{
int currentProjectiles = level->countInstanceOf(eTYPE_PROJECTILE,false);
if(currentProjectiles < Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit
{
shared_ptr<ThrownExpBottle> expBottle = shared_ptr<ThrownExpBottle>( new ThrownExpBottle(level, xp, yp, zp) );
expBottle->shoot(xd, .1f, zd, power * 1.25f, accuracy * .5f);
level->addEntity(expBottle);
level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0);
return REMOVE_ITEM;
}
else
{
// some negative sound effect?
level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
// not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs
return LEAVE_ITEM;
}
}
break;
case Item::fireball_Id: // TU9
{
int currentFireballs = level->countInstanceOf(eTYPE_SMALL_FIREBALL,true);
if(currentFireballs < Level::MAX_DISPENSABLE_FIREBALLS) // 4J - added limit
{
shared_ptr<SmallFireball> fireball = shared_ptr<SmallFireball>( new SmallFireball(level, xp + xd * .3, yp, zp + zd * .3, xd + random->nextGaussian() * .05, random->nextGaussian() * .05, zd + random->nextGaussian() * .05));
level->addEntity(fireball);
level->levelEvent(LevelEvent::SOUND_BLAZE_FIREBALL, x, y, z, 0);
return REMOVE_ITEM;
}
else
{
// some negative sound effect?
level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
// not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs
return LEAVE_ITEM;
}
}
break;
case Item::monsterPlacer_Id:
{
int iResult=0;
//MonsterPlacerItem *spawnEgg = (MonsterPlacerItem *)item->getItem();
shared_ptr<Entity> newEntity = MonsterPlacerItem::canSpawn(item->getAuxValue(), level,&iResult);
shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(newEntity);
if (mob != NULL)
{
// 4J-PB - Changed the line below slightly since mobs were sticking to the dispenser rather than dropping down when fired
mob->moveTo(xp + xd * 0.4, yp - 0.3, zp + zd * 0.4, level->random->nextFloat() * 360, 0);
mob->finalizeMobSpawn();
level->addEntity(mob);
level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0);
return REMOVE_ITEM;
}
else
{
// some negative sound effect?
level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
// not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs
return LEAVE_ITEM;
}
}
break;
case Item::bucket_lava_Id:
case Item::bucket_water_Id:
{
BucketItem *pBucket = (BucketItem *) item->getItem();
if (pBucket->emptyBucket(level, x, y, z, x + xd, y, z + zd))
{
item->id = Item::bucket_empty_Id;
item->count = 1;
return LEAVE_ITEM;
}
return DISPENSE_ITEM;
}
break;
case Item::bucket_empty_Id:
{
int xt = x + xd;
int zt = z + zd;
Material *pMaterial=level->getMaterial(xt, y, zt);
int data = level->getData(xt, y, zt);
if (pMaterial == Material::water && data == 0)
{
level->setTile(xt, y, zt, 0);
if (--item->count == 0)
{
item->id = Item::bucket_water_Id;
item->count = 1;
}
else if (trap->addItem(shared_ptr<ItemInstance>(new ItemInstance(Item::bucket_water))) < 0)
{
throwItem(level, shared_ptr<ItemInstance>(new ItemInstance(Item::bucket_water)), random, 6, xd, zd, xp, yp, zp);
}
return LEAVE_ITEM;
}
else if (pMaterial == Material::lava && data == 0)
{
level->setTile(xt, y, zt, 0);
if (--item->count == 0)
{
item->id = Item::bucket_lava_Id;
item->count = 1;
}
else if (trap->addItem(shared_ptr<ItemInstance>(new ItemInstance(Item::bucket_lava))) < 0)
{
throwItem(level, shared_ptr<ItemInstance>(new ItemInstance(Item::bucket_lava)), random, 6, xd, zd, xp, yp, zp);
}
return LEAVE_ITEM;
}
return DISPENSE_ITEM;
}
break;
// TU12
case Item::minecart_Id:
case Item::minecart_chest_Id:
case Item::minecart_furnace_Id:
{
xp = x + (xd < 0 ? xd * 0.8 : xd * 1.8f) + Mth::abs(zd) * 0.5f;
zp = z + (zd < 0 ? zd * 0.8 : zd * 1.8f) + Mth::abs(xd) * 0.5f;
if (RailTile::isRail(level, x + xd, y, z + zd))
{
yp = y + 0.5f;
}
else if (level->isEmptyTile(x + xd, y, z + zd) && RailTile::isRail(level, x + xd, y - 1, z + zd))
{
yp = y - 0.5f;
}
else
{
return DISPENSE_ITEM;
}
if( level->countInstanceOf(eTYPE_MINECART, true) < Level::MAX_CONSOLE_MINECARTS ) // 4J - added limit
{
shared_ptr<Minecart> minecart = shared_ptr<Minecart>(new Minecart(level, xp, yp, zp, ((MinecartItem *) item->getItem())->type));
level->addEntity(minecart);
level->levelEvent(LevelEvent::SOUND_CLICK, x, y, z, 0);
return REMOVE_ITEM;
}
else
{
return DISPENSE_ITEM;
}
}
break;
case Item::boat_Id:
{
bool bLaunchBoat=false;
xp = x + (xd < 0 ? xd * 0.8 : xd * 1.8f) + Mth::abs(zd) * 0.5f;
zp = z + (zd < 0 ? zd * 0.8 : zd * 1.8f) + Mth::abs(xd) * 0.5f;
if (level->getMaterial(x + xd, y, z + zd) == Material::water)
{
bLaunchBoat=true;
yp = y + 1.0f;
}
else if (level->isEmptyTile(x + xd, y, z + zd) && level->getMaterial(x + xd, y - 1, z + zd) == Material::water)
{
bLaunchBoat=true;
yp = y;
}
// check the limit on boats
if( bLaunchBoat && level->countInstanceOf(eTYPE_BOAT, true) < Level::MAX_XBOX_BOATS ) // 4J - added limit
{
shared_ptr<Boat> boat = shared_ptr<Boat>(new Boat(level, xp, yp, zp));
level->addEntity(boat);
level->levelEvent(LevelEvent::SOUND_CLICK, x, y, z, 0);
return REMOVE_ITEM;
}
else
{
return DISPENSE_ITEM;
}
}
break;
}
return DISPENSE_ITEM;
}