33 lines
842 B
C++
33 lines
842 B
C++
#include "stdafx.h"
|
|
#include "net.minecraft.world.level.h"
|
|
#include "DeadBushFeature.h"
|
|
#include "net.minecraft.world.level.tile.h"
|
|
|
|
DeadBushFeature::DeadBushFeature(int tile)
|
|
{
|
|
this->tile = tile;
|
|
}
|
|
|
|
bool DeadBushFeature::place(Level *level, Random *random, int x, int y, int z)
|
|
{
|
|
int t = 0;
|
|
while (((t = level->getTile(x, y, z)) == 0 || t == Tile::leaves_Id) && y > 0)
|
|
y--;
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
int x2 = x + random->nextInt(8) - random->nextInt(8);
|
|
int y2 = y + random->nextInt(4) - random->nextInt(4);
|
|
int z2 = z + random->nextInt(8) - random->nextInt(8);
|
|
if (level->isEmptyTile(x2, y2, z2) )
|
|
{
|
|
if (Tile::tiles[tile]->canSurvive(level, x2, y2, z2))
|
|
{
|
|
level->setTileNoUpdate(x2, y2, z2, tile);
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
|
|
} |