Files
MinecraftConsoles/Minecraft.World/DataOutputStream.h
void_17 d63f79325f Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
2026-03-02 15:53:32 +07:00

37 lines
1.1 KiB
C++

#pragma once
// 4J Stu - Represents Java standard library class (although we miss out an intermediate inheritance class that we don't care about)
#include "OutputStream.h"
#include "DataOutput.h"
class DataOutputStream : public OutputStream, public DataOutput
{
private:
OutputStream *stream;
protected :
int written; //The number of bytes written to the data output stream so far.
public:
DataOutputStream( OutputStream *out );
// 4J Stu Added
void deleteChildStream();
virtual void write(unsigned int b);
virtual void write(byteArray b);
virtual void write(byteArray b, unsigned int offset, unsigned int length);
virtual void close();
virtual void writeByte(byte a);
virtual void writeDouble(double a);
virtual void writeFloat(float a);
virtual void writeInt(int a);
virtual void writeLong(int64_t a);
virtual void writeShort(short a);
virtual void writeChar(wchar_t a);
virtual void writeChars(const wstring& a);
virtual void writeBoolean(bool b);
virtual void writeUTF(const wstring& a);
virtual void writePlayerUID(PlayerUID player);
virtual void flush();
};