Files
MinecraftConsoles/Minecraft.World/DataInputStream.h
void_17 d63f79325f Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
2026-03-02 15:53:32 +07:00

35 lines
1.0 KiB
C++

#pragma once
// 4J Stu - Represents Java standard library class (although we miss out an intermediate inheritance class that we don't care about)
#include "InputStream.h"
#include "DataInput.h"
class DataInputStream : public InputStream, public DataInput
{
private:
InputStream *stream;
public:
DataInputStream(InputStream *in);
virtual int read();
virtual int read(byteArray b);
virtual int read(byteArray b, unsigned int offset, unsigned int length);
virtual void close();
virtual bool readBoolean();
virtual byte readByte();
virtual unsigned char readUnsignedByte();
virtual wchar_t readChar();
virtual bool readFully(byteArray b);
virtual bool readFully(charArray b);
virtual double readDouble();
virtual float readFloat();
virtual int readInt();
virtual int64_t readLong();
virtual short readShort();
virtual wstring readUTF();
void deleteChildStream();
virtual int readUTFChar();
virtual PlayerUID readPlayerUID(); // 4J Added
virtual int64_t skip(int64_t n);
virtual int skipBytes(int n);
};