32 lines
581 B
C++
32 lines
581 B
C++
#pragma once
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#include "Goal.h"
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class Animal;
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class Level;
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class BreedGoal : public Goal
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{
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private:
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Animal *animal; // Owner of this goal
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Level *level;
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weak_ptr<Animal> partner;
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int loveTime;
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float speed;
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public:
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BreedGoal(Animal *animal, float speed);
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virtual bool canUse();
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virtual bool canContinueToUse();
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virtual void stop();
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virtual void tick();
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private:
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shared_ptr<Animal> getFreePartner();
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void breed();
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public:
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// 4J Added override to update ai elements when loading entity from schematics
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virtual void setLevel(Level *level) { this->level = level; }
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}; |