Files
MinecraftConsoles/Minecraft.World/Blaze.h
2026-03-02 17:37:16 +07:00

51 lines
1.0 KiB
C++

#pragma once
#include "Monster.h"
class Blaze : public Monster
{
public:
eINSTANCEOF GetType() { return eTYPE_BLAZE; }
static Entity *create(Level *level) { return new Blaze(level); }
// private int nextBurnNeighborsTick;
private:
float allowedHeightOffset;
int nextHeightOffsetChangeTick;
int attackCounter;
static const int DATA_FLAGS_ID = 16;
public:
Blaze(Level *level);
virtual int getMaxHealth();
protected:
virtual void defineSynchedData();
virtual int getAmbientSound();
virtual int getHurtSound();
virtual int getDeathSound();
public:
virtual int getLightColor(float a);
virtual float getBrightness(float a);
virtual void aiStep();
protected:
virtual void checkHurtTarget(shared_ptr<Entity> target, float d);
virtual void causeFallDamage(float distance);
virtual int getDeathLoot();
public:
virtual bool isOnFire();
protected:
virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel);
public:
bool isCharged();
void setCharged(bool value);
protected:
bool isDarkEnoughToSpawn();
};