Files
MinecraftConsoles/Minecraft.Client/SkeletonModel.cpp
2026-03-01 12:16:08 +08:00

47 lines
1.3 KiB
C++

#include "stdafx.h"
#include "SkeletonModel.h"
#include "..\Minecraft.World\Mth.h"
#include "ModelPart.h"
void SkeletonModel::_init(float g)
{
arm0 = new ModelPart(this, 24 + 16, 16);
arm0->addBox(-1, -2, -1, 2, 12, 2, g); // Arm0
arm0->setPos(-5, 2, 0);
arm1 = new ModelPart(this, 24 + 16, 16);
arm1->bMirror = true;
arm1->addBox(-1, -2, -1, 2, 12, 2, g); // Arm1
arm1->setPos(5, 2, 0);
leg0 = new ModelPart(this, 0, 16);
leg0->addBox(-1, 0, -1, 2, 12, 2, g); // Leg0
leg0->setPos(-2, 12, 0);
leg1 = new ModelPart(this, 0, 16);
leg1->bMirror = true;
leg1->addBox(-1, 0, -1, 2, 12, 2, g); // Leg1
leg1->setPos(2, 12, 0);
// 4J added - compile now to avoid random performance hit first time cubes are rendered
arm0->compile(1.0f/16.0f);
arm1->compile(1.0f/16.0f);
leg0->compile(1.0f/16.0f);
leg1->compile(1.0f/16.0f);
}
SkeletonModel::SkeletonModel() : ZombieModel(0, 0, 64, 32)
{
_init(0);
}
SkeletonModel::SkeletonModel(float g) : ZombieModel(g, 0, 64, 32)
{
_init(g);
}
void SkeletonModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim)
{
bowAndArrow=true;
ZombieModel::setupAnim(time, r, bob, yRot, xRot, scale, uiBitmaskOverrideAnim);
}