42 lines
838 B
C++
42 lines
838 B
C++
#include "stdafx.h"
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#include "PressurePlateTile_SPU.h"
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#include "ChunkRebuildData.h"
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bool PressurePlateTile_SPU::isSolidRender(bool isServerLevel)
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{
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return false;
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}
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bool PressurePlateTile_SPU::blocksLight()
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{
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return false;
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}
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void PressurePlateTile_SPU::updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData, TileEntity* forceEntity) // 4J added forceData, forceEntity param
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{
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bool pressed = level->getData(x, y, z) == 1;
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float o = 1 / 16.0f;
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if (pressed)
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{
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this->setShape(o, 0, o, 1 - o, 0.5f / 16.0f, 1 - o);
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}
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else
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{
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setShape(o, 0, o, 1 - o, 1 / 16.0f, 1 - o);
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}
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}
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void PressurePlateTile_SPU::updateDefaultShape()
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{
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float x = 8 / 16.0f;
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float y = 2 / 16.0f;
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float z = 8 / 16.0f;
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setShape(0.5f - x, 0.5f - y, 0.5f - z, 0.5f + x, 0.5f + y, 0.5f + z);
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}
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