Files
MinecraftConsoles/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/LiquidTile_SPU.cpp
2026-03-01 12:16:08 +08:00

225 lines
6.1 KiB
C++

#include "stdafx.h"
#include "LiquidTile_SPU.h"
#include "Facing_SPU.h"
#include "ChunkRebuildData.h"
#ifdef SN_TARGET_PS3_SPU
#include "..\Common\spu_assert.h"
#endif
// const wstring LiquidTile::TEXTURE_LAVA_STILL = L"lava";
// const wstring LiquidTile::TEXTURE_WATER_STILL = L"water";
// const wstring LiquidTile::TEXTURE_WATER_FLOW = L"water_flow";
// const wstring LiquidTile::TEXTURE_LAVA_FLOW = L"lava_flow";
#define MATH_PI (3.141592654f)
int LiquidTile_SPU::getColor(ChunkRebuildData *level, int x, int y, int z)
{
return getColor(level, x, y, z, 0);
}
int LiquidTile_SPU::getColor(ChunkRebuildData *level, int x, int y, int z, int d)
{
// MGH - TODO
if (getMaterial()->getID() == Material_SPU::water_Id)
{
// Biome b = level.getBiomeSource().getBiome(x, z);
// return b.waterColor;
int totalRed = 0;
int totalGreen = 0;
int totalBlue = 0;
for (int oz = -1; oz <= 1; oz++)
{
for (int ox = -1; ox <= 1; ox++)
{
int waterColor = level->getWaterColor(x + ox, z + oz);
totalRed += (waterColor & 0xff0000) >> 16;
totalGreen += (waterColor & 0xff00) >> 8;
totalBlue += (waterColor & 0xff);
}
}
// return level.getBiomeSource().getBiome(x, z).getGrassColor(level, x, y, z);
return (((totalRed / 9) & 0xFF) << 16) | (((totalGreen / 9) & 0xFF) << 8) | (((totalBlue / 9) & 0xFF));
}
return 0xffffff;
}
float LiquidTile_SPU::getHeight(int d)
{
// if (d == 0) d++;
if (d >= 8) d = 0;
return (d + 1) / 9.0f;
}
Icon_SPU *LiquidTile_SPU::getTexture(int face, int data)
{
if (face == Facing::DOWN || face == Facing::UP)
{
if(id == water_Id || id == calmWater_Id)
return &ms_pTileData->liquidTile_iconWaterStill;
else //(id == lava_Id || id == calmLava_Id)
return &ms_pTileData->liquidTile_iconLavaStill;
}
else
{
if(id == water_Id || id == calmWater_Id)
return &ms_pTileData->liquidTile_iconWaterFlow;
else //(id == lava_Id || id == calmLava_Id)
return &ms_pTileData->liquidTile_iconLavaFlow;
}
}
int LiquidTile_SPU::getDepth(ChunkRebuildData *level, int x, int y, int z)
{
if (level->getMaterial(x, y, z)->getID() != getMaterial()->getID()) return -1;
else return -1;;
}
int LiquidTile_SPU::getRenderedDepth(ChunkRebuildData *level, int x, int y, int z)
{
if (level->getMaterial(x, y, z)->getID() != getMaterial()->getID()) return -1;
int d = level->getData(x, y, z);
if (d >= 8) d = 0;
return d;
}
bool LiquidTile_SPU::isSolidRender(bool isServerLevel)
{
return false;
}
bool LiquidTile_SPU::isSolidFace(ChunkRebuildData *level, int x, int y, int z, int face)
{
Material_SPU *m = level->getMaterial(x, y, z);
if (m->getID() == this->getMaterial()->getID()) return false;
if (face == Facing::UP) return true;
if (m->getID() == Material_SPU::ice_Id) return false;
return Tile_SPU::isSolidFace(level, x, y, z, face);
}
bool LiquidTile_SPU::shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face)
{
Material_SPU *m = level->getMaterial(x, y, z);
if (m->getID() == this->getMaterial()->getID()) return false;
if (face == Facing::UP) return true;
if (m->getID() == Material_SPU::ice_Id) return false;
return Tile_SPU::shouldRenderFace(level, x, y, z, face);
}
int LiquidTile_SPU::getRenderShape()
{
return Tile_SPU::SHAPE_WATER;
}
Vec3_SPU LiquidTile_SPU::getFlow(ChunkRebuildData *level, int x, int y, int z)
{
Vec3_SPU flow = Vec3_SPU(0,0,0);
int mid = getRenderedDepth(level, x, y, z);
for (int d = 0; d < 4; d++)
{
int xt = x;
int yt = y;
int zt = z;
if (d == 0) xt--;
if (d == 1) zt--;
if (d == 2) xt++;
if (d == 3) zt++;
int t = getRenderedDepth(level, xt, yt, zt);
if (t < 0)
{
if (!level->getMaterial(xt, yt, zt)->blocksMotion())
{
t = getRenderedDepth(level, xt, yt - 1, zt);
if (t >= 0)
{
int dir = t - (mid - 8);
flow = flow.add((xt - x) * dir, (yt - y) * dir, (zt - z) * dir);
}
}
} else
{
if (t >= 0)
{
int dir = t - mid;
flow = flow.add((xt - x) * dir, (yt - y) * dir, (zt - z) * dir);
}
}
}
if (level->getData(x, y, z) >= 8)
{
bool ok = false;
if (ok || isSolidFace(level, x, y, z - 1, 2)) ok = true;
if (ok || isSolidFace(level, x, y, z + 1, 3)) ok = true;
if (ok || isSolidFace(level, x - 1, y, z, 4)) ok = true;
if (ok || isSolidFace(level, x + 1, y, z, 5)) ok = true;
if (ok || isSolidFace(level, x, y + 1, z - 1, 2)) ok = true;
if (ok || isSolidFace(level, x, y + 1, z + 1, 3)) ok = true;
if (ok || isSolidFace(level, x - 1, y + 1, z, 4)) ok = true;
if (ok || isSolidFace(level, x + 1, y + 1, z, 5)) ok = true;
if (ok) flow = flow.normalize().add(0, -6, 0);
}
flow = flow.normalize();
return flow;
}
// 4J - change brought forward from 1.8.2
int LiquidTile_SPU::getLightColor(ChunkRebuildData *level, int x, int y, int z)
{
int a = level->getLightColor(x, y, z, 0);
int b = level->getLightColor(x, y + 1, z, 0);
int aa = a & 0xff;
int ba = b & 0xff;
int ab = (a >> 16) & 0xff;
int bb = (b >> 16) & 0xff;
return (aa > ba ? aa : ba) | ((ab > bb ? ab : bb) << 16);
}
float LiquidTile_SPU::getBrightness(ChunkRebuildData *level, int x, int y, int z)
{
float a = level->getBrightness(x, y, z);
float b = level->getBrightness(x, y + 1, z);
return a > b ? a : b;
}
int LiquidTile_SPU::getRenderLayer()
{
return getMaterial()->getID() == Material_SPU::water_Id ? 1 : 0;
}
double LiquidTile_SPU::getSlopeAngle(ChunkRebuildData *level, int x, int y, int z, Material_SPU *m)
{
Vec3_SPU flow = Vec3_SPU(0,0,0);
if (m->getID() == Material_SPU::water_Id)
{
TileRef_SPU tRef(Tile_SPU::water_Id);
flow = ((LiquidTile_SPU*)tRef.getPtr())->getFlow(level, x, y, z);
}
if (m->getID() == Material_SPU::lava_Id)
{
TileRef_SPU tRef(Tile_SPU::lava_Id);
flow = ((LiquidTile_SPU*)tRef.getPtr())->getFlow(level, x, y, z);
}
if (flow.x == 0 && flow.z == 0) return -1000;
return atan2(flow.z, flow.x) - MATH_PI / 2;
}